Applying mapless Iray shader preset mixes up maps

Yesterday I applied the new G3 skin shaders that were released that day on Arianna. I used the base scatter shader without transmit and without any maps.
When rendering, everything was looking nice, besides the arms, which were way too glossy.
After quite a while searching for the issue, I noticed that some maps on the arms were wrong after I applied the shader preset - one map was missing, another one was a torso map (instead of arm) and I think there was another thing. Now, the shader did not apply any maps, just settings, mind you.

I think I can dimly recall that I have read about an issue with DAZ around the forums, but could not find a tech-thread (search functionality is...let's say, not so good.), so I thought I should make one. If you need images, I can provide some when I'm back at home.

Plx fix! ;-)
 

Issue: Applying mapless Iray shader replaces/deletes maps
How to reproduce: Load Arianna, apply base G3 BaseS skin shader w/o maps. Check arm surface maps.
Frequency: Always
Workaround: fix maps on arms manually

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