Liquid-pack - Iray / 3Delight??? Who knows?

cosmo71cosmo71 Posts: 3,609

I really can`t understand why it is so difficult to let us know which materials those packs use. So what materials are used in the Liquid-pack? Iray or 3Delight?

http://www.daz3d.com/liquid-pack

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Comments

  • diogenese19348diogenese19348 Posts: 927
    edited October 2015

    That one is 3Delight.  It came out before Iray was an option which is probably why it doesn't say.  I have it, and it doesn't appear to be updated to Iray.  Most stuff that is for Iray says it is.  If it doesn't say either way assume it is 3Delight.

    Edit:  Just wanted to add, there is some really nice geometry in that one, so if you do have a liquid Iray shader with some other set for it, it's a nice set to have.

    Post edited by diogenese19348 on
  • Oso3DOso3D Posts: 14,970
    I've used liquid pack for blood, slime, water, smoke, and an explosion, all in Iray. Having odd sprays and blob shapes are a great base for shading. Examples to come.
  • Oso3DOso3D Posts: 14,970

    Examples of liquid pack:
    http://willbear.deviantart.com/art/FelicityM-Wizard2-568780285 (the smoke effect)

    http://willbear.deviantart.com/art/Vapor-and-tea-568515874 (the vapor effect)

    http://willbear.deviantart.com/art/Slime-horror3-559936791 (slime dripping)

    http://thefarshoals.webcomic.ws/comics/40/ (last panel -- explosion to the left is the 'blood spray' pattern, the explosion to the right is one of the free-floating ones)

     

  • Serene NightSerene Night Posts: 17,609

    That predates Iray. It is 3delight.

  • EsemwyEsemwy Posts: 578

    Well the package contains mostly props, and a single 3Delight water shader. If you have the Iray shaders to work with it (you do), and the shapes seem useful, there's nothing to keep you from using it with Iray. 

  • cosmo71cosmo71 Posts: 3,609
    I've used liquid pack for blood, slime, water, smoke, and an explosion, all in Iray. Having odd sprays and blob shapes are a great base for shading. Examples to come.

     

    and your opinion? Good?

  • cosmo71cosmo71 Posts: 3,609
    Esemwy said:

    Well the package contains mostly props, and a single 3Delight water shader. If you have the Iray shaders to work with it (you do), and the shapes seem useful, there's nothing to keep you from using it with Iray. 

    I use 3Delight, so if it is 3Delight it is okay for me

  • tl155180tl155180 Posts: 994
    edited October 2015

    Examples of liquid pack:
    http://willbear.deviantart.com/art/FelicityM-Wizard2-568780285 (the smoke effect)

    http://willbear.deviantart.com/art/Vapor-and-tea-568515874 (the vapor effect)

    http://willbear.deviantart.com/art/Slime-horror3-559936791 (slime dripping)

    http://thefarshoals.webcomic.ws/comics/40/ (last panel -- explosion to the left is the 'blood spray' pattern, the explosion to the right is one of the free-floating ones)

    Will - I have Liquid Pack too and I'm at a loss for how you managed to use it on the slime horror so effectively. It actually looks like the liquid conforms to the contours of the creature. Please could you share how you did this! Its exactly what I bought the pack for in the first place but could never manage to achieve that. I needs ta know real bad! laugh

    Edit: Oh hang on, just re-read your post - think I got the wrong end of the stick! The Liquid Pack is the stuff coming off the underside of the creature, not the slime all over it. Doh! Sorry blush.

    Post edited by tl155180 on
  • Oso3DOso3D Posts: 14,970

    Ha! Yes. Although I wonder if you could accomplish it with collision...

    The slime ON the creature is, amusingly enough, another old product highly adapted to new purpose: http://www.daz3d.com/gore-dom-for-daz-studio

    I basically grabbed the 'bloody surface' image maps and changed them over to geoshell slime maps (I think I relied primarily on displacement maps).

     

  • tl155180tl155180 Posts: 994

    Hmm, I see... Thanks for the explanation. I really should make an effort to learn more about GIMP one of these days laugh

    I'm really surprised that there aren't more of these types of product made these days. I can think of loads of uses for decent overlay maps to add details to models... blood, slime, paint splatters, zits and blemishes, freckles (I think that one exists)... I see lots of tattoo and sweat ones but not much else. I'm dying for a slime one! I'd even buy it full-priced if one ever came out.

  • Oso3DOso3D Posts: 14,970
    edited October 2015

    You can turn any surface map into 'slime' just by managing the shader. For example, if you get the 'get wet' stuff, you can turn it into slime by using the wet as a geoshell (I forget how it normally does it). If it uses displacement, great. If not, move the bump map to displacement map. And then make it slime by applying water shader, maybe upping the refraction IOR, and then adding a little color via Glossy Color (which affects the look of transparent objects), or transmitted color (I often use transmitted color for tea, wine, and other colored fluids). If you want the slime to be REALLY thick, you might make it opaque and then use translucency.

    There are a bunch of products that use LIE interestingly:

    http://www.daz3d.com/lie-dirt-pack

    http://www.daz3d.com/hybrid-grunge-bundle-for-daz-studio

    http://www.daz3d.com/lie-wound-makeup-artist

    http://www.daz3d.com/extreme-closeup-heavenly-henna-for-genesis-2-female-s

    http://www.daz3d.com/extreme-closeup-freckles-for-genesis-2-female-s

    http://www.daz3d.com/wound-makeup-artist-geometry-shells-genesis-2-bundle

    http://www.daz3d.com/body-scars-decals-for-genesis-2

    http://www.daz3d.com/face-scars-decals-for-genesis-2

     

    And probably more. If you learn how to really play with LIE you can do very interesting things with all of these, adapt them to weird purpose.

    Post edited by Oso3D on
  • ToborTobor Posts: 2,300
    cosmo71 said:
    I've used liquid pack for blood, slime, water, smoke, and an explosion, all in Iray. Having odd sprays and blob shapes are a great base for shading. Examples to come.

    and your opinion? Good?

    I have this product, and yes it's for 3DL. And yes it's good.

    Though you will be using it with 3DL, for anyone wanting to convert to Iray, it's quite easy. Just apply an Iray shader -- water and wax are good starters -- and adjust from there. You can make it look like water, milk, blood, sludge, liquid metal, shaped fog, anything.

    If there's a limitation to the product, it's that the shapes don't have material zones for the "bases" in some of the splats. These are intended to be used with included base planes, but it's also possible to lower the geometry so the base is below the floor, or use the Geometry Editor to select the polygones in the base and hide them.

  • ThatGuyThatGuy Posts: 794

    This product came out prior to IRAY's availabitlity in DS, so yes, it's 3DL.

  • XenomorphineXenomorphine Posts: 2,421

    One of the very best products available for liquid effect props. Am hoping it will be updated to full Iray standards or that there'll be something like it for that style.

  • srieschsriesch Posts: 4,241
    edited October 2015

    .

    Post edited by sriesch on
  • srieschsriesch Posts: 4,241
    edited October 2015
     

    ... shaped fog...

    Now that's an interesting idea, I hadn't even considered that.  Any chance you have some pics to share? 

    Post edited by sriesch on
  • mtl1mtl1 Posts: 1,506

    You can turn any surface map into 'slime' just by managing the shader. For example, if you get the 'get wet' stuff, you can turn it into slime by using the wet as a geoshell (I forget how it normally does it). If it uses displacement, great. If not, move the bump map to displacement map. And then make it slime by applying water shader, maybe upping the refraction IOR, and then adding a little color via Glossy Color (which affects the look of transparent objects), or transmitted color (I often use transmitted color for tea, wine, and other colored fluids). If you want the slime to be REALLY thick, you might make it opaque and then use translucency.

    There are a bunch of products that use LIE interestingly:

    http://www.daz3d.com/lie-dirt-pack

    http://www.daz3d.com/hybrid-grunge-bundle-for-daz-studio

    http://www.daz3d.com/lie-wound-makeup-artist

    http://www.daz3d.com/extreme-closeup-heavenly-henna-for-genesis-2-female-s

    http://www.daz3d.com/extreme-closeup-freckles-for-genesis-2-female-s

    http://www.daz3d.com/wound-makeup-artist-geometry-shells-genesis-2-bundle

    http://www.daz3d.com/body-scars-decals-for-genesis-2

    http://www.daz3d.com/face-scars-decals-for-genesis-2

     

    And probably more. If you learn how to really play with LIE you can do very interesting things with all of these, adapt them to weird purpose.

    Timmins, they should really just use your work as the promos :) You've convinced me to get the Liquid Pack (and maybe the goredom pack) once I free up some money... especially because I have a project that has that exact slime-y use case.

  • IceDragonArtIceDragonArt Posts: 12,548
    mtl1 said:

    You can turn any surface map into 'slime' just by managing the shader. For example, if you get the 'get wet' stuff, you can turn it into slime by using the wet as a geoshell (I forget how it normally does it). If it uses displacement, great. If not, move the bump map to displacement map. And then make it slime by applying water shader, maybe upping the refraction IOR, and then adding a little color via Glossy Color (which affects the look of transparent objects), or transmitted color (I often use transmitted color for tea, wine, and other colored fluids). If you want the slime to be REALLY thick, you might make it opaque and then use translucency.

    There are a bunch of products that use LIE interestingly:

    http://www.daz3d.com/lie-dirt-pack

    http://www.daz3d.com/hybrid-grunge-bundle-for-daz-studio

    http://www.daz3d.com/lie-wound-makeup-artist

    http://www.daz3d.com/extreme-closeup-heavenly-henna-for-genesis-2-female-s

    http://www.daz3d.com/extreme-closeup-freckles-for-genesis-2-female-s

    http://www.daz3d.com/wound-makeup-artist-geometry-shells-genesis-2-bundle

    http://www.daz3d.com/body-scars-decals-for-genesis-2

    http://www.daz3d.com/face-scars-decals-for-genesis-2

     

    And probably more. If you learn how to really play with LIE you can do very interesting things with all of these, adapt them to weird purpose.

    Timmins, they should really just use your work as the promos :) You've convinced me to get the Liquid Pack (and maybe the goredom pack) once I free up some money... especially because I have a project that has that exact slime-y use case.

    lol Convinced me.  Its in my wish list now.

  • Will would have convinced me, too, but I already have all of those packs!!!

  • IceDragonArtIceDragonArt Posts: 12,548

    Will would have convinced me, too, but I already have all of those packs!!!

    Lol!

     

  • Oso3DOso3D Posts: 14,970
    edited November 2015

    I need to get a cut on this action, maaan.

     

    What's really weird is that the promos don't show one of the cool sets of liquids, which is 'blood spray'...

    Post edited by Oso3D on
  • ToborTobor Posts: 2,300
    edited November 2015
    sriesch said:

    Now that's an interesting idea, I hadn't even considered that.  Any chance you have some pics to share? 

    Just apply any "fog" or volumetric Iray shader. There are several already in the NVIDIA MDL Examples folder -- Colored Wax is a good one. Change the color to a light gray, and adjust the Distance Scale to correspond to several times the thickness of the "tendrils" of the shapes -- start at about 10 or 20 for the default sizes of the objects. Make the IOR very low.

    There are tutorials and products here for making volumes (fog, God rays, whatever) out of any geometry. These can be used as well. Adjust the SSS distances (this activates iray's volumetric features) to match the scale of the object. 

    Post edited by Tobor on
  • mjc1016mjc1016 Posts: 15,001

    I need to get a cut on this action, maaan.

     

    What's really weird is that the promos don't show one of the cool sets of liquids, which is 'blood spray'...

    Not really...after the kerfluffle over Raw's Severed Man, some things aren't done in promos...or toned down.

    But this pack has huge number of objects in it, it would be hard to get all of them in promo shots. or get them their own shots.

  • Oso3DOso3D Posts: 14,970

    There was a kerfluffle over Severed Man? Sheesh.

    Well, working on an appropriate image. ;)

     

  • mtl1mtl1 Posts: 1,506

    There was a kerfluffle over Severed Man? Sheesh.

    Well, working on an appropriate image. ;)

     

    Yup, apparently they don't allow excessive gore in the gallery.

  • Oso3DOso3D Posts: 14,970

    Here are three of the 6 or so 'blood spray' patterns. Just, well, not blood.

     

    Leaking Container.jpg
    1667 x 2000 - 2M
  • mjc1016mjc1016 Posts: 15,001

    Here are three of the 6 or so 'blood spray' patterns. Just, well, not blood.

     

    Like I said it could be 'blood' or it could be there are so darn many things in the set...but that's a great way of fitting a bunch of them in one render.

    Is it an Iray or 3DL one?

  • Oso3DOso3D Posts: 14,970

    Iray, thanks. Heh. I'm pretty sure you can do similar in 3DL. The liquid pack has a bunch of liquid shaders included, but I just do Iray nowadays. Simple enough to make up various liquids in Iray.

     

  • mjc1016mjc1016 Posts: 15,001

    Iray, thanks. Heh. I'm pretty sure you can do similar in 3DL. The liquid pack has a bunch of liquid shaders included, but I just do Iray nowadays. Simple enough to make up various liquids in Iray.

     

    The liquid. yeah pretty easy in 3Dl...the lighting, doable, but a lot harder.  

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