Wrong connection in aniMate2 after rotation

I have created very simple aniblock where the Hip is rotated by 30 °. When I make the aniblock two times longer (it repeats the rotation two times) the joint is not correct. There is sudden jump in rotation by 15 ° where the repetition starts. The Genesis is rotated by 45 ° instead of 30 °.

Here is a simple procedure:

Load Genesis 8

In Timeline:

Go to the last frame (30) and set Y Rotate of Hip to 30 °.

Go to the first frame (0) and set Y Rotate of Hip to 0 ° (do not use Alt+Click).

In aniMate2:

Create aniBlock From Studio Keyframes: Direct Copy, Rotation

Select the aniblock, and make it two times longer.

Remove aniblock smoothing (move both little triangles under the aniblock to the left to remove green area).

Select Genesis (not Hip) and go to frame where aniblock starts second turn (frame 30). Y rotation of the Genesis is now 0 °.

Move to the next frame (31). Y rotation of the Genesis is now 45 °. Why??? It should be 30 °! A Similar problem occurs when another aniblock is connected behind this aniblock.

Am I doing something wrong or is there an error in aniMate2?

Reorient Start and Reorient Loops are set to On and Vertical Auto.

Comments

  • surrealsurreal Posts: 155

    The fault is in the Reorient Loops. 

  • surreal said:

    The fault is in the Reorient Loops. 

    I do not agree. None of the Reorient Loops settings are working properly.

  • surrealsurreal Posts: 155

    None of the Reorient Loops settings are working properly.

    So you agree with me smiley, the Reorient Loops is faulty.

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