Insufficient information on RDNA items
Peter Fulford
Posts: 1,325
in The Commons
Nearly purchased this tonight:
http://www.daz3d.com/principe-for-m4
looks good but concentrating on the promos a little more made me suspect it was dynamic clothing. No information from DAZ. Head on over to the RDNA store and find:
http://www.runtimedna.com/Principe-for-Tyler.html
Different figure, same clothes. Dynamic clothes - for Poser. So, no idea what I'd be getting; out of the cart.
I'm sure it's a big job to bring stuff over and make it fit into the DAZ system. But if you're short of resources, it's best to spend them on giving customers useful information rather than marketing bollocks about frog kissing.
Comments
Yeah, the giveaway is that the format is .pp2 and .obj. Should NOT really be flagged as being DS compatible
I'd already queried the female version, so I wil add this one to my email.
And how about the various hairs such as this one that come in .HR format and list both Poser and DS as software. Are they really compatible with Daz Studio 4.9?
http://www.daz3d.com/rdna-stylez-5-alicia-mega-morphing-afro-style-updated
Yes, hr hairs are still compatible...but for Generation 4 and earlier figures. Not sure about Genesis and newer.
Thanks, mjc1016. At least I can use it on V4 and maybe try autofitting it.
What I've noticed downloading and installing via DIM some of the RDNA products I bought there many, many years ago is that many of them still have .rsr thumbnails for the Hr2s, pp2s etc.
OK, I still have an .rsr>.png converter somewhere, but given that DS does not support .rsr thumbnails anymore, and hasn't for many versions, doesn't DAZ think that they might at least convert the .rsrs to .pngs in products they are labelling as DS 4.9 compatible?
(Which brings me back to asking AGAIN for sensible labelling of 'Compatible Software' on product pages, and giving minimmum versions or version ranges, not just labelling everything with the latest DS version, even products released in 2004. I will not upgrade DS past 4.8 unless/until a later version appears without content encryption/decryption implimented in it, voluntary to use or not - if it's truly voluntary to use, then release a version of 4.9 without Connect in it - and want to know what is compatible with 4.8, not 4.9. Currently I'm just assuminng the new 3Delight shader pack I bought today will work in 4.8, and it irks me that I can't buy it knowing it's 4.8 compatible before buying, irks me more that I've got to test it to knowfor sure, and really irks me that there's a time limit for me to test it in case I have to return it if it doesn't. And there's only so much irking I'll take from a store.)
DS still supports .rsr thumbnails
I dumped about 20 RDNA items out of my cart after deciding the descriptions were just to, well, non-descriptive. Glad (or saddened, not sure which) to see I'm not the only one having problems.
DaveGB, no sane software development team will ever maintain two essentially identical software packages for that tiny minority that refuses to use certain features of the main production version. And truthfully, I don't see why content creators or DAZ should be expected to test with older, no longer supported software versions because some users don't want to upgrade or can't afford to upgrade their computer to handle the new version.
More on topic, I think the biggest issue with Poser content in DAZ Studio is going to be a lack of 3Delight or Iray shaders. I've got some that I've used in renders, and the Poser materials just don't look quite right.
That has been the case forever...there is a large amount of content that was from before V4 that NEVER had a DS version of the materials made. Those days, 'rolling your own' DS materials wasn't unusual, it was essential.
Just as it is the case with DS items that have no Poser files even when they are Poser compatible...
This being said it is not a complaint but just an observation. I use both software and do not really care. I anyway just rework the Poser materials when I want to use a Poser item in DS (I only use Iray in DS). The contrary is also true...
I purchased these three items (along with a couple others)...
http://www.daz3d.com/traveler-s-naturals-brambles
http://www.daz3d.com/traveler-s-naturals-heavy-vines-vol-4
http://www.daz3d.com/traveler-s-naturals-moss-clumps-vol-1
The brambles and vines packages have geometries, props, and textures in the installed files.
The moss package only has geometries and textures installed. No props. This product appears to be unusable. Is something missing from the package, or do I need to do something different? I'm using DS 4.9.
Poser figures generally seem to work a lot better with IRay than with 3DL, out of the box. Here are some rendered in both 3DL and IRay, without any tweaking of materials.
The moss should be completely usable, you can load the pp2 or import the obj, then apply the texture in the diffuse channel.
As you can see on the screenshot below, there are two .zip files inside the archive: you must install one of them (the P5-6 archive is the most suitable) in your My Library directory after having installed the runtime that contains the geometries and textures. You shoukld then find the moss clump props in your runtime-props-!Travelers Naturals-Moss P6 folder.
I installed using DIM. The geometries and textures installed for the moss. There are no props installed.
The brambles and vines products installed geometries, textures, and props.
I was able to load the moss by importing the obj and then manually adding the texture and bump map in the surfaces tab. This is not an acceptable use for me and I plan to return the product.
Instead of returning the product why not file a support ticket, reporting that the product is not working correctly through DIM.
This is what you see in the COntent folder from a manual download
You must download the archive and open it manually because the P5-6 zip will not be installed if you install it via DIM...In fact you do not have to import the geometries since they are installed in the runtime directory when DIM installs the pack. You meanwhile have to unzip the P5-6 files archive manually after the runtime folder is installed.
I have retyped the explanation while you were replying my previous post:
As you can see on the screenshot below, there are two .zip files inside the archive: you must install one of them (the P5-6 archive is the most suitable) in your My Library directory after having installed the runtime that contains the geometries and textures. You shoukld then find the moss clump props in your runtime-props-!Travelers Naturals-Moss P6 folder.
I hope that it helps a little. :)
I meanwhile understand your frustration...
Follow up to this one. It is now being worked on, and the corrected file should be available later today.
Only this one being fixed? I've spotted a couple of others (Indian Pipes and Naturals Brambles) out of the big batch of botanicals I bought the other day, and I haven't installed them all yet. No idea how many others there might be. None of them are really fit to be used in DIM, they were put together in the long-ago days of manual installing into Poser following another store's normal setup. Didn't anyone in QA notice?
We can add a note, but in general please open a ticket to report issues like this.
OK, support ticket opened.
Did we ever get a determination on this? I still lists DS as compatible but will it actually work in DS 4.9?
The male set was confirmed as Poser-dynamic and should be getting its product page updated.
Thanks, Richard. You just saved me the $3 I was going to use to buy the 2 sets.
I submitted a support ticket for this, still no fix.
And I got a reply to my support ticket, it's "being reported".
Whatever that means...
Other problems with these RDNA items; I'm starting to come across some with only Poser .mc6 materials files, containing only Shader Tree materials definitions (minimal or no basic materials settings). They show up in the Content Library tab, but clicking on them makes no visible difference to the objects in the Viewport, or to the settings in the Surfaces tab. I'm working on one (the Brambles) where I think I can just load all the different props — which do show the different materials — fix the materials for D|S and save them as proper .duf files. Clunky. Awkward. Not quite what I'd call D|S compatible.