Advanced Ambient Light isn’t working well with the All-New Worldbase
galactica1981
Posts: 1,251
In this render I am using the All-New Worldbase and the Advanced Ambient Light, and notice how there are three lines in the sky. Is there anything that can be done about this?
Comments
yeah lower the shading rate in the Advanced render settings, try 0.50 to 0.20
I had lowered it to 0.10 and got the same result.
Sadly, the all-new Worldbase xt product really only wants to use it's own lights for the skydomes. It is one of the reasons I don't use this product all that often.
You could try....turn up the bias on the uber-environment light to get rid of the grid lines, I think it’s set at .1 by default, I put it up to around 1. or you can subdivide the mesh. This has worked for some domes in the past.
SereneNight's advice was going to be my next suggestions.
I already went ahead and created a new version using Moonscapes for the background as well as the ground plain from Cheyenne Village.
For more of my Girl 4 gallery, check out a thread I set up over at the Art Forum:
http://www.daz3d.com/forums/discussion/32132/
I just realized I placed this topic in the wrong forum. Can someone move this to the Commons?
Moved to Commons at OP request