Interactive Licenses

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Interactive Licenses

What the Standard License Agreement covers:

Whenever you purchase 3D Content from Daz, it comes with certain rights that allow you to use that content. Some of those rights include the ability to:

  1. Render Images
  2. Render Videos
  3. Render HDRIs and/or Virtual Reality (VR) scenes

Any of these that you produce and render out are completely owned by you, so you can use them commercially, modify them, sell them, or promote them, as protected by the End User License Agreement (EULA). This is because the end product is a render (your individual artwork) of the 3D Model, as opposed to the actual 3D Content.

When you should get an Interactive License:

Certain applications of models from Daz 3D require an Interactive License if you want to use that product in a particular way. Any app, game, or video game where the model changes depending on what a user does requires an Interactive License (example: if the 3D Model moves, bends, or walks based on an action the user of that app or game makes).

Because apps and games redistribute un-rendered versions of the 3D Model you’ve purchased to alter and manipulate it, they’re not covered by the Standard License Agreement (EULA) and require that you purchase an Interactive License (with only one notable exception — if you are using the content for a game engine that will not be distributed, in which case the EULA is sufficient). While plenty of 3D Content from Daz comes with an Interactive License option, select items do not — the creator of each product chooses whether or not to offer an Interactive License.

Read the full rights of the EULA here. More details on Interactive License can be found in Section 3.0. If no Interactive License options are offered for a product, it is not an option for using in an app, game, or video game. Unless otherwise specified, these licenses are not eligible for returns or refunds.

Read our EULA