Creating a Scene Profiler Plugin

Hi

Something I'd like to see for Daz Studio is a Scene Profiler - a plugin which calculates enhanced stats on a scene (e.g. polygon counts, light source details, shader sizes and anything else that might influence render times etc), to beef up what I can already see from post-render logging, and help spot possible bottlenecks (e.g, X diffuse bitmap is far too large+detailed and slows down the render time unnecessarily). It could also help predict where GPU capacity might be exceeded in Iray; this is something I can only currently find out via the logs after a render has been attempted.

I'm considering trying to develop a plugin along these lines, so my questions are:

a) Is Daz Studio 4.5+ SDK still the correct tool to use (I can't see any other options, hence asking here, just in case things have changed since 4.5), and

b) Would I be re-inventing any wheels by approaching this problem? Has anything similar been developed before?

Thanks

Al/Vocatus

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