Surface Editor Color Setting
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I'm not sure when it happened, but at some point my Daz Studio stopped displaying RGB color values as ranges of 0 to 255. Instead, it now displays them as ranges of 0.0 to 1.0. For example, gray used to be 128/128/128, but now it's displayed as .22/.22/.22. That would seem to indicate that I have more granular control over my colors (yay!), but these numbers don't have anything to do with the color picker tool (boo!).
So. My question is this - is there either a preference setting to go back to the 0-255 values or is there a different color picker that I should be using that relates to the numbers that DS is using?
Comments
Generally 3Delight shaders use RGB integer values, Iray decimals.
That number for gray (128,128,128) appears have a correction applied. The decimal equivalent of 128 should be 0.5019 (i.e., 128/255).
The 0.22 number appears to have a gamma correction applied, 0.5019 * (1.0 / 2.2)
Ah. I see. Looks like it's just the "Daz Uber" Iray Presets that uses these funky numbers. Thanks for the help!