Genesis 3 Morph Groups
will2power
Posts: 270
I'm curious to know this. When you export a DAZ Genesis 3 figure, you can select to export the morphs from the head.CTRL group and you'll get a collection of morphs for the head controls. Is there a way to set up your morphs so that they can be exported in a similar fashion? I can create the morphs easily enough --I just need to know how to either save them to the head.CTRL group or be able to make up a head.ExampleGrp of my own. Can someone point me to some good information on how to do this?
Comments
LOL, Richard Hasseltine will come along and tell you soon enough. I sort of know where to go but I don't want to mess you up.
The ctrl parameters aren't morphs - they are controllers for other properties, in the case of the Genesis 3 expressions those are bones so they export as part of the rigging. As long as you export the actual morph you could create a controller on another body part - indeed the Morph Loader options can make a parameter for you.