Wrong V4 UV for G2F? Screenshots.

Here are V4 and G2F with same skin. I chose this one cause it shows the subject absolutely clear, usual skins have same problem but you probably may not see it. Am I doing smth wrong or the official V4 UV is really that ugly?

1.png
1000 x 700 - 484K
2.png
1000 x 700 - 473K

Comments

  • SpottedKittySpottedKitty Posts: 7,232

    Do you have the V4 UV as an option for your G2F figure? If you don't, then any V4 skin will have this mismatch issue.

    Another possibility; the UV setting for a Genesis texure preset is only present in a .duf preset file. Any earlier preset can't set the UV parameter because it isn't present — it will probably default to the G2F Basic Female setting. You must set the UV (if you have it for G2F) manually, then save a new texture preset which will include the UV setting.

  • LagrangeLagrange Posts: 111
    edited July 2016

    Ofcourse I have it.

    Didn't fully understand the second part but with any other UV it looks much worse. When I manualy change UVs it doesn't give better resault. Can you check same thing on your system?

    Post edited by Lagrange on
  • SpottedKittySpottedKitty Posts: 7,232

    Um... this is embarassing — I just remembered I don't actually have the V4 UV for G2F. That's a definite UV kink in the shoulders that shouldn't be there in the pics you posted, though. Anyone else reading this got any ideas?

  • LagrangeLagrange Posts: 111

    Talking with support for too long on this problem. They can't even repeat it, they say it's fine for them. But still here is the bug, it's a fact.

  • It looks like a tiling or offset issue with the Shoulder surface.  Check the Horizontal and Vertical Tiles and Offset settings under the Surfaces tab for the Shoulders.

  • SimonJMSimonJM Posts: 5,980

    I just tried out all 4 of the .pz2s with the product (assuming I am looking at the right one - V4 Muscle Maps) using DraagonStorm's V4 Skin Auto Converter script and they all look ok in the shoulder area to me.  I needed to run the 'ear fix' freebie, but apart from that and the expected 'this was a pz2 you may need to adjust the UV map' all ws fine - there was a 'lurch' with the material zones, just after they became visible on the figure which I put down the script altering the UV maps right at the end, and before that happened it looked like the 'shoudler problem' existed.

    I did, briefly, try a manual 'juggle' of the two mat zones (Torso and Shoulders) but could not quite get the exact look you have; most (all?) UVs tried on the Shoulder zone caused unsymmetric texturing on each shoulder (yours looks symmetrical). I also had a quick look at tiling offset and that didn't produce anything like you have, eitther! ;)

  • LagrangeLagrange Posts: 111

    Well. At least now I know that such shiFt happened only to me!

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