Wrong V4 UV for G2F? Screenshots.
Lagrange
Posts: 111
Here are V4 and G2F with same skin. I chose this one cause it shows the subject absolutely clear, usual skins have same problem but you probably may not see it. Am I doing smth wrong or the official V4 UV is really that ugly?
1.png
1000 x 700 - 484K
2.png
1000 x 700 - 473K
Comments
Do you have the V4 UV as an option for your G2F figure? If you don't, then any V4 skin will have this mismatch issue.
Another possibility; the UV setting for a Genesis texure preset is only present in a .duf preset file. Any earlier preset can't set the UV parameter because it isn't present — it will probably default to the G2F Basic Female setting. You must set the UV (if you have it for G2F) manually, then save a new texture preset which will include the UV setting.
Ofcourse I have it.
Didn't fully understand the second part but with any other UV it looks much worse. When I manualy change UVs it doesn't give better resault. Can you check same thing on your system?
Um... this is embarassing — I just remembered I don't actually have the V4 UV for G2F. That's a definite UV kink in the shoulders that shouldn't be there in the pics you posted, though. Anyone else reading this got any ideas?
Talking with support for too long on this problem. They can't even repeat it, they say it's fine for them. But still here is the bug, it's a fact.
It looks like a tiling or offset issue with the Shoulder surface. Check the Horizontal and Vertical Tiles and Offset settings under the Surfaces tab for the Shoulders.
I just tried out all 4 of the .pz2s with the product (assuming I am looking at the right one - V4 Muscle Maps) using DraagonStorm's V4 Skin Auto Converter script and they all look ok in the shoulder area to me. I needed to run the 'ear fix' freebie, but apart from that and the expected 'this was a pz2 you may need to adjust the UV map' all ws fine - there was a 'lurch' with the material zones, just after they became visible on the figure which I put down the script altering the UV maps right at the end, and before that happened it looked like the 'shoudler problem' existed.
I did, briefly, try a manual 'juggle' of the two mat zones (Torso and Shoulders) but could not quite get the exact look you have; most (all?) UVs tried on the Shoulder zone caused unsymmetric texturing on each shoulder (yours looks symmetrical). I also had a quick look at tiling offset and that didn't produce anything like you have, eitther! ;)
Well. At least now I know that such shiFt happened only to me!