Export to External Game Engines with Poses

I want to export the entire attached scene to Unreal Engine 4, is there anyway to do that and keep the pose and everything in position or will I have to export the cross and pose separately, also how do I export poses everytime I try to do this it messes up the pose, is there a specific file format i use for poses to import into UE4

 

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Post edited by Chohole on

Comments

  • nokoteb99nokoteb99 Posts: 931

    You can export things with poses and morphs in to unity via FBX. However the clothes don't exactly work if you animate. they always have poke through especially if you use dresses/skirts. But pants with hidden pelvis and thighs etc in DAZ does translate well. there will be no poke through cause there's no visible skin. 

    About entire scenes. As far as i know yes you can do it at least in FBX from DAZ to Unity. I exported a Dojo with stuff and it worked. although it was heavy  in polys. so it gave me errors but it was useable. Usually unity can't take things more than 60,000 polys. else it breaks it into multiple parts and throws out a message.

      Can you use FBX in Unreal?

  • So how do you export the figure with the pose, what settings do you use

    nokoteb99 said:

    You can export things with poses and morphs in to unity via FBX. However the clothes don't exactly work if you animate. they always have poke through especially if you use dresses/skirts. But pants with hidden pelvis and thighs etc in DAZ does translate well. there will be no poke through cause there's no visible skin. 

    About entire scenes. As far as i know yes you can do it at least in FBX from DAZ to Unity. I exported a Dojo with stuff and it worked. although it was heavy  in polys. so it gave me errors but it was useable. Usually unity can't take things more than 60,000 polys. else it breaks it into multiple parts and throws out a message.

      Can you use FBX in Unreal?

     

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