Genesis 2 Eyes in Unity do not have Pupil iris distinction?

Instead they are just one black color

i put some pictures up and let me tell you my settings

Lashes2
- Shader = Transparent/Diffuse
- Main Color = Black

Cornea
- Shader = Transparent/Diffuse
- Main Color = Black

Tear
- Shader = Transparent/Diffuse
- Main Color = White

Eyes2M
- Shader = Transparent/Diffuse
- Main Color = White

EyesM
- Shader = Transparent/Diffuse
- Main Color = Black

EyesReflection
- Shader = Transparent/Diffuse
- Main Color = Black

 

The images are of what the end result is..The other image is the eye texture in which you see a Brown iris with a black pupil in the center.

Why does the brown not show up?

Thanks

EyeProblem1.png
873 x 455 - 536K
EyeProblem2.png
243 x 266 - 113K

Comments

  • nokoteb99nokoteb99 Posts: 931

    And i want to say, with the basic Genesis 2 Base model texture i didn't have this problem but with all other character textures i bought. this happens

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