PyCloid 0.2 beta available

edited December 1969 in Carrara Discussion

The new release is available at http://www.f1oat.org/pycloid/index.html.

Many new features :
- particles collision with scene objects
- tube geometry along particle path
- fluid simulation
- isosurface geometry
- new sample files
- multi-core CPU support

Hope some CG artists will post very soon nice films done with PyCloid !
Frederic.

http://www.youtube.com/watch?v=tnNDJU8n17o
http://www.youtube.com/watch?v=8k6iVZlJLnM

Comments

  • BrianP21361BrianP21361 Posts: 808
    edited December 1969

    Frederic,

    Any chance you'll be creating a Mac version. I'd buy it in a minute!

  • bighbigh Posts: 8,147
    edited December 1969

    thank you !

  • HeadwaxHeadwax Posts: 9,987
    edited December 1969

    yes thank you from me too :)

  • McGuiverMcGuiver Posts: 219
    edited December 1969

    Fredrick,
    I have done some experimenting with your beta fluids. The fluid simulation works great, but had some trouble figuring out what what settings did what.
    In the Isosurface tab, I found a radius adjustment, and in the fluid tab there is also a radius adjustment. In the radius adjustments, if I choose a setting much over 0.017 the particles disappear.

    I did find that adjusting the viscosity all the way to 10.0 made the fluid smooth out much better. (lower viscosity = lumpier)

    My render really doesn't do justice to how good the water flow can look, but be assured, it works very well when animated !

    I also found that the simulation does not reset to zero time when hitting the rewind button. To reset the simulation, rewind to 1-second, then to zero, or your animation render will show the last frame before starting the animation at frame zero.
    (hope that made sense).

    I need more time to play with it. ;-)

    Doc10.jpg
    800 x 600 - 32K
  • h1n0k4m1h1n0k4m1 Posts: 0
    edited December 1969

    NICE!!!
    Thanks a lot :D

  • 3drendero3drendero Posts: 2,024
    edited December 1969

    Thanks again to f1oat for upgrading Carrara. Daz should hire you...

    McGuiver, can you post a youtube clip of your fluid sim?

  • booksbydavidbooksbydavid Posts: 429
    edited December 1969

    Thanks, Frederic! Can't wait to play.:-)

  • edited December 1969

    Yes, there are many things to tune in the code, but as the pressure from users was high, I decided to release it !

    The "Radius" parameter in "IsoSurface" tab applies only to rendering.
    The one in "Fluid" tab is for fluid calculation only (SPH algorithm)
    Both values should be similar, but I keep two different sliders to experiment.
    IsoSurface applies to all PyCloid particles simulation, including those without fluid behavior.

    Yes, there is something to fix for rewind function.

    I have to update the PyCloid website with some docs about fluid.
    What is difficult is to achieve stable behavior, with no "explosion". That is managed by tuning all the parameters, including gravity, but I do not yet have a magic worflow for that ! Let's experiment and share results.

    Frederic.

    McGuiver said:
    Fredrick,
    I have done some experimenting with your beta fluids. The fluid simulation works great, but had some trouble figuring out what what settings did what.
    In the Isosurface tab, I found a radius adjustment, and in the fluid tab there is also a radius adjustment. In the radius adjustments, if I choose a setting much over 0.017 the particles disappear.

    I did find that adjusting the viscosity all the way to 10.0 made the fluid smooth out much better. (lower viscosity = lumpier)

    My render really doesn't do justice to how good the water flow can look, but be assured, it works very well when animated !

    I also found that the simulation does not reset to zero time when hitting the rewind button. To reset the simulation, rewind to 1-second, then to zero, or your animation render will show the last frame before starting the animation at frame zero.
    (hope that made sense).

    I need more time to play with it. ;-)

  • 3drendero3drendero Posts: 2,024
    edited October 2012
    Post edited by 3drendero on
  • McGuiverMcGuiver Posts: 219
    edited December 1969

    3drendero said:
    Thanks again to f1oat for upgrading Carrara. Daz should hire you...

    McGuiver, can you post a youtube clip of your fluid sim?

    Unfortunately, I can't seem to get a YouTube account working....just keeps kicking me out ????

    Here's the settings I used for water. :)

    Settings.jpg
    651 x 637 - 163K
  • 3drendero3drendero Posts: 2,024
    edited October 2012

    McGuiver said:
    3drendero said:
    Thanks again to f1oat for upgrading Carrara. Daz should hire you...

    McGuiver, can you post a youtube clip of your fluid sim?

    Unfortunately, I can't seem to get a YouTube account working....just keeps kicking me out ????

    Here's the settings I used for water. :)

    Thank you for the screenshot.

    Can you try Vimeo instead?
    http://vimeo.com/
    Supposed to be easy to use...

    Post edited by 3drendero on
  • McGuiverMcGuiver Posts: 219
    edited October 2012

    Attempting to imbed a video of second water test.
    Edit: Well....that didn't work, I'll try the url.

    https://vimeo.com/52197357

    Post edited by McGuiver on
  • edited December 1969

    Please mac version... please...

  • MiloMilo Posts: 511
    edited December 1969

    McGuiver said:
    Attempting to imbed a video of second water test.
    Edit: Well....that didn't work, I'll try the url.

    https://vimeo.com/52197357

    Thats very cool!

  • 3drendero3drendero Posts: 2,024
    edited October 2012

    McGuiver, crossposted on youtube for for, hope it's ok, otherwise I will remove the it:
    http://youtu.be/I2cpW-B04kc

    Though I have no idea what tags to use to get the video embedded in the forum.

    Post edited by 3drendero on
  • scottidog2scottidog2 Posts: 319
    edited December 1969

    Mac version Please.

  • thoromyrthoromyr Posts: 452
    edited December 1969

    We can hope! It looks very cool and is certainly a product I will support.

  • 3drendero3drendero Posts: 2,024
    edited December 1969

    Any new Pycloid animations out there?

  • BurnartBurnart Posts: 0
    edited December 1969

    Good on you Frederic - thanks! :lol:

  • 3drendero3drendero Posts: 2,024
    edited December 1969

    Does anyone have any suggestions on how to create a flame effect like this with Pycloid and Carrara?
    http://cg.tutsplus.com/tutorials/autodesk-maya/how-to-create-an-awesome-fire-effect-using-maya-fluids/

  • DartanbeckDartanbeck Posts: 21,549
    edited December 1969

    This is amazing. I can hardly wait to test it out.
    Would it be okay to offer freebie CAR scenes that require (but do not come with) PyCloid?
    I'll read the license before doing anything like that anyways! ;)
    Thanks for this, will be donating soon.

  • edited December 1969

    Yes, you can publish freebie scenes using PyCloid.
    I will be very happy to see artistic works using it.
    Some activities around this plugin should motivate me to continue the development !
    Frederic.

  • thoromyrthoromyr Posts: 452
    edited December 1969

    f1oat said:
    Yes, you can publish freebie scenes using PyCloid.
    I will be very happy to see artistic works using it.
    Some activities around this plugin should motivate me to continue the development !
    Frederic.

    Does it work with Carrara on OS X yet?

  • DartanbeckDartanbeck Posts: 21,549
    edited December 1969

    f1oat said:
    Yes, you can publish freebie scenes using PyCloid.
    I will be very happy to see artistic works using it.
    Some activities around this plugin should motivate me to continue the development !
    Frederic.
    I don't know why I haven't been playing with this yet. Totally swamp at the moment... but I think this even works in swamps! So I'll see if I can get testing by the end of the week. Looks really cool and I love McGuyver's work on it.

    Everyone wants fluids in Carrara - this makes it (and much more) happen!

  • RendernowRendernow Posts: 8
    edited August 2013

    This is definitely worth playing around with. Thanks for your development Frederic. I need to check this out more for sure. It seems like it has many possibilties indeed.

    Post edited by Rendernow on
  • DartanbeckDartanbeck Posts: 21,549
    edited December 1969

    I have now made a Playlist of all of Frederic's Demo Videos for PyCloid to help show off it's amazing abilities with a single link. Frederic, if you would prefer I didn't have this playlist and made one of your own, please just let me know :)

  • VenerisVeneris Posts: 115

    Can I create a simulation of water in Carrara and import in DAZ Studio it work?

  • DUDUDUDU Posts: 1,945

    I don't use DS, but I don't think so...

    Particles and realistic ocean are internal into Carrara.

    The best thing to do is to import all your DS scene into Carrara (and I think you'll never back to DS after that ! wink).

  • 3DAGE3DAGE Posts: 3,311

    Veneris

    Wrong direction,.

    Load your DS Screne into Carrara,. or load the figures from the carrara browser and create your scene in Carrara., rather than Daz3D Studio

    Then you can use all of Carrara's features and plugins.

  • RealtimeRealtime Posts: 95

    Mac version please:)

     

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