massive Light problem
harrykim
Posts: 225
meanwhile I think my DS does not work.
Althought I delete all light possible (even delete camera(s) the scene stays bright lighted. And this light is that dominant that I cannot adjust any other shadow then this light forces me to. Ctrl-L does not change anything.
Second thing is , ... I dont need a plane for shadow catching. My render shows that forced shadow --- and only this, no matter if there is something on the floor or not .Althoght this is not fully correct. It happens, that when I make the plane invisible I get a shadow from an other light source in the proudest black ever. Whereas the one I´m taking about is nice and soft btw.
Well, ... any ideas
Comments
First, which Daz Studio version are you using? Are you using Iray or 3DL? Can you show a screen cap of what you're doing where we can also see your open Scene tab?
Ok, first of all, thanks for you responds ( yes I use DS4.9 and render in Iray )
I made a complete documentation ( 21 images ) to make my problem clearly visible and hope I can add this here
To barbult ... thanks to remind me to take the support provided to me. Believe me, I am more than happy to get response so fast here in DS Forum. So in the current issue the result to render in Scene only is ... All in pure black
then please let me start the documentation.
First step , ... to show the effect of Ctrl-L , which I was told to do, to eleminate the envirement light.
Remember, my problem is that forreign light, which makes me unable to generate my own shadow setting.
Ok it does just upload the final render, what a pitty ... So I have to explane
The first 2 render are showing the result when eleminate ( Ctrl-L) the prevew light ... no differences to see
In the scene tab is nothing then the object itself. No camera no plane, nothing
The second 2 render are showing the objekt on a plane and the shadow generated by the preview light. It is clearly visible and in the spot render of the images without the plane exactly at the same place. You see that I switched that light one time on and the other off ... no differences to see
In the scene tab ist only the object and the plane. Nothing else
Next step ...
I added a Spotlight. It is placed almost in the opposit to the forreign light source and shines 45° from the upper to the object.
The scene tab includes just the object, the plane and the Spotlight
No shadow from the spotlight is visible. Switch on and off the preview light changes nothing. Even you cannot see any ilumination inside the ball. Which was clearly visible in working window. The spot render does not transport this effect anymore, so the final render are similar, including the shadow I am forced to take
Well, if that´s the way my DS is working , .... it cant be correct. Am I am wrong ?
Thanks again for all your suggestions and support
thanks barbult, I did as you told
I`m so happy that upload worked now. So I can show you what
I added now 3 spotlight. Please take a look on the position. All spotlight are selected and just in case it is too bright I set the Lumen to 800 each
That kind of black is just to much to me *lol*
... to avoid misunderstandings. I rendered from the perspekt view, Which is almost frontal, a bit elevated
800 lumens is not very much in the absence of all other light and in an environment with Tone Mapping set for a bright outdoor environment. Iray is a new more accurate physically based rendering system. It takes some time to adjust your thinking.
If you are a photographer, think about how you would set up a photo shoot in a completely dark room with blackout curtains at midnight. You would use bright lights and/or adjust your camera settings to use a large ISO, a slow shutter speed, and or a wide open F/Stop like f 1.8. In your render settings, you will see that tone mapping is set for ISO 100, F/Stop 8, and Shutter Speed 128. On camera settings like that, lights must be bright like the sun at noon to fully light your subject. You have only have a few fairly dim spotlights. So, if your lights are truly aimed at your subject, try increasing the lumens A LOT (orders of magnitude) and/or change the Tone Mapping settings.
Oh, and you should Create>New Camera and render through that camera rather than the Perspective View. Perspective View is mainly for looking around your scene and adjusting the position of things. It does not have all the control of a created camera. When you save your scene, a created camera's position will be saved, but the Perspective View position will not be saved.
Preview Lights is for previewing, it has no effect on renders. If I take your Spotlight render and push the black slider was to the white end in levels there is a very weak shadow. You still have the HDRI on and that is swamping the spotlight.
It Works !! ... what can I say ... thanks allot
I gave the spotlight 250k Lumen and they are happy like me
But does this mean, that I can dominate "foreign" light when I render in Dome and Scene / Sun Sky mode, if I increase Lumen significantly ?
The previous renders though do show the effect of the default environment map, I'm pretty sure.
my major problem is solved, ... until today I felt forced .Take that shadow, you will not get better.
I agree with you, good idea to provide atmosphere light setups. I just wanted to be sure that I have an instrument , to keep the scene in my hand not in foreign light. You know I have a problem with authorities
Take care and happy render