Why are my HRDI scenes warped?!!!

nonesuch00nonesuch00 Posts: 18,120

Well, with my computer I can't win for losing - can't have two Genesis 3 characters in a scene, delete one, can't have North Terrace Full Set and a Genesis character in a scene to render, so I delete it...

so back to super simplicity - one chacter in an HRDI but that HRDI is warped it looks like from 51% to 100% of the render (top half) it renders straigh as expected but the bottom half from 0% - 49% is skewed. It looks like the bottom of the picture is 15% skewed to the left and it gradually goes up the amount of skew decreases in the render until about 1/2 up when it meets to top half of the render and goes straight up like it should.

Is this normal for HRDI? What should I do? 

Actually looking at the picture this looks like I need to do something to adjust the HRDI but don't know what. The subject looks like they might be much too tall for the scale of the HRDI as they are only 10 - 15 foot from the door which are usually about 7 foot and yet his head is at about 10 foot height. Alot of that is because he is closer to the camera but not all of it.

So how do I adjust the scale of the HRDI to match the character? Will that fix the warped part of the HRDI?

See attached for the problem render.

Thanks.

Willem Kuyperstraat.png
889 x 1440 - 2M
Post edited by nonesuch00 on

Comments

  • takezo_3001takezo_3001 Posts: 1,973
    edited August 2016

    Use in/finite sphere/ without ground under the environment setting inside of render settings.

    Post edited by takezo_3001 on
  • nonesuch00nonesuch00 Posts: 18,120

    Thanks! smiley

  • nonesuch00nonesuch00 Posts: 18,120

    OK, with trial & error I got setting that looks to scale.

    Dome Only

    Infinite Sphere

    Draw Dome

    Dome Orientation Z - 7.00

    Dome Roation 240.00

    Ground Position Mode - Manual

     What would be super nice since the HRDI are 360 views is for DAZ Studio to preview project that 360 view in the main viewport as a reduced color inside-out globe so that the user can move the models around inside the inside-out globe to place things in a scene easily and nicely.

    I don't know how hard that is to code though.

    Thanks again.

  • takezo_3001takezo_3001 Posts: 1,973

     

    OK, with trial & error I got setting that looks to scale.

    Dome Only

    Infinite Sphere

    Draw Dome

    Dome Orientation Z - 7.00

    Dome Roation 240.00

    Ground Position Mode - Manual

     What would be super nice since the HRDI are 360 views is for DAZ Studio to preview project that 360 view in the main viewport as a reduced color inside-out globe so that the user can move the models around inside the inside-out globe to place things in a scene easily and nicely.

    I don't know how hard that is to code though.

    Thanks again.

    No prob, as far as the globe thing, why not convert the HDRI to jpg/png/BMP and texture a sphere primative while disabling it via ticking the show in render off via the display settings.

  • nonesuch00nonesuch00 Posts: 18,120

     

    OK, with trial & error I got setting that looks to scale.

    Dome Only

    Infinite Sphere

    Draw Dome

    Dome Orientation Z - 7.00

    Dome Roation 240.00

    Ground Position Mode - Manual

     What would be super nice since the HRDI are 360 views is for DAZ Studio to preview project that 360 view in the main viewport as a reduced color inside-out globe so that the user can move the models around inside the inside-out globe to place things in a scene easily and nicely.

    I don't know how hard that is to code though.

    Thanks again.

    No prob, as far as the globe thing, why not convert the HDRI to jpg/png/BMP and texture a sphere primative while disabling it via ticking the show in render off via the display settings.

     

    I will try that too in the future as learning expercise as that will allow me to see how it looks somewhat similarly before rendering. Thanks.

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