Is this legal to do with a Product?
I know its stupid to do something and then ask this question...
So I bought this model lately - Cookie. I love the figure, but it lacked some functionality. When loaded into DAZ, it works fine with default clothes... but I couldn't make clothes for her, since she was technically not a figure.
So I converted the figure into a DAZ model. It screwed up some weight mapping, but I fixed it. More than that, while at it, I also improved the rigging, added extra bones, further fixed some weight maps... and before starting to make Pose Controls, I wondered if these modifications are legal?
I mean, this is for private use only. I guess that making morphs also would kinda count as modifying the mesh but... I dunno. Is this legal to do? I know I cannot share what I did here, simply because sharing the Mesh is a complete no-no, since Lady Littlefox made it. But are such modifications alright?
Comments
Cookie is a figure, And she has loads of clothes in the Daz Store. http://www.daz3d.com/catalogsearch/result/?q=Cookie There are also quite a lot of freebie clothes for both her and her male counterpart Chip. I really am not quite certain why you say she is not a figure, or why you would have difficulty making clothes for her.
As long as you don't distribute the result you can modify content however you wish and need, and use it to create renders which you can share.
I usually use Transfer Utility to create clothes for Figures. When I loaded Cookie, she loads as a .cr2 file. Because of that, she can be posed and you can use the Clothes from the DAZ Store, however Transfer Utility cannot choose the model as a Source.
The weight map brush also gives an error, saying it must select a figure that has Weight maps.
EDIT:
Ah, I see. Thank you Richard.
All Poser figures load as CR2s
It's fine as long as you don't redistribute the base figure of any form. I do it all the time with Star! and Genesis 1 figures with Blender.
Gensis 2 and 3 don't export too well into Blender though.