changing the origin of a imported obj prop
Slowmichael
Posts: 65
So i created some rubble elements in modo. I was trying to use these elements with the instances plus script. Problem is the obj items are set on y translate 2200 to be vissible at all in daz studio, when applying the script the y value is reset to 0. So all the instances are inviseble.
How can i change the origin so that i actualy can import obj items in the center of the daz universe?
Comments
Use the Joint Editor tool.
So i tried manipulating the oject by using the joint editor tool works for changing the rotation center but how does one change the translation characteristics?
Sorry, I missed that - the simpest method would eb to position them at the origin, then export as OBJ and reimport (using the same preset in the options dialogue) - that would bake any transforms.
That worked thank you very much.
mcjChangeOrientation