BWC Skies + DazStudio 4.9 + Iray Rendering

Can someone please give me a tutorial or guide for Dummies how to make Skydomes work for Iray Render on Daz Studio 4.9?

Some instructions require actions that I don't know how to realize. 

At fisrt, only could get a black screen on render.

I followed the steps on this discussion http://www.daz3d.com/forums/discussion/comment/894308/#Comment_894308 the characters are showing now, but the sky doens't appears.

I bought the package for use in outdoor scenes, I didn't imagine that it does not work with Iray, 3Delight take too long to render. 

If not possible, I'm already resigned to having lost money in BWC Skies, but in this case, how to put good skies to work with Iray?

 

 

 

Comments

  • evilded777evilded777 Posts: 2,464

    If you want a sky to render and provide light, you are going to need to use an HDRI, until such time as the Iray Sun/Sky actually produces some kind of realistic sky along with its realistic light.

    BWC Skies is a 3Delight product, you might be able to use it in Iray, but its going to require work on your part to load the skies textures into the HDRI image slot on the Environment tab.

  • evilded777

    BWC Skies is a 3Delight product, you might be able to use it in Iray, but its going to require work on your part to load the skies textures into the HDRI image slot on the Environment tab.

     

    It is in the menu Render Settings->Enviroment->Enviroment Map? I can't find .HDR files from BWC Skies, there is only .DUF files in Props directory. How can I extract those textures?

     

     

     

  • evilded777evilded777 Posts: 2,464

    evilded777

    BWC Skies is a 3Delight product, you might be able to use it in Iray, but its going to require work on your part to load the skies textures into the HDRI image slot on the Environment tab.

     

    It is in the menu Render Settings->Enviroment->Enviroment Map? I can't find .HDR files from BWC Skies, there is only .DUF files in Props directory. How can I extract those textures?

     

     

     

    That would be where they go an they are unlikely to be HDR files, they are most likely TIFF files because the product was made for 3Delight. The textures will be stored in the runtime/textures folder somewhere.

  • That would be where they go an they are unlikely to be HDR files, they are most likely TIFF files because the product was made for 3Delight. The textures will be stored in the runtime/textures folder somewhere.

    You said the magical word for me "File Extension". Looked for .tif, found the directory and how to convert it. Now I just need to reduze the dome light, and use distant light only.

    Made the tutorial myself until here:

    1. Go to My DAZ 3D Library, in my case C:\Users\Public\Documents\My DAZ 3D Library\Runtime\Textures\Sedor\BWC_Skies
    2. Copy desired .tif file to a work directory.
    3. Use a image convertion program, I use Imaginator, available on https://imagenator.codeplex.com/
    4. Select the .tif file and convert it to .hdr.
    5. On Smart Content, go to Environments->Skydome double clik the same file from pass 2. 
    6. On Scene Tab, expand expand BWC Sky XX, select and delete the item "Dome".
    7. On Render Settings, just to ensure, clik on the icon with the arrow and three lines and select "Restore Render Settings Default"
    8. Go to Environment set 
    8.1 Draw Dome as "On", 
    8.2 Environment Map select the .HDR file from pass 4.
    8.3 Draw Ground as "On" (if you have anything above the ground, like the a pool, set Off)
    9. Now, because you needed to set "Dome and Scene" on Enviroment Mode to edit the dome, light will be very intense. Didn't figure out yet best way to fix it. 

     

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