FBMExpandAll?

I've seen the FBMExpandAll morph (Full Body Morph) on several different items, but I don't know where it comes from, originally.   So, where does it come from?  How it is created?  Some items have it, some don't.

How do you create a FBMExpandAll morph for item that doesn't have it?  Is it custom made?

 

Comments

  • nonesuch00nonesuch00 Posts: 18,120
    edited August 2016

    I think it's a new feature, but I'm not sure which Genesis version it started with. It's the feature I use even more than the 'Collision Iterations' and the other autofit iterated feature which often mess up the clothing around the groin area & elsewhere.

    All it seems to do is enlarge the clothing item in the same direction it's normals are pointing.

    Post edited by nonesuch00 on
  • samurlesamurle Posts: 94
    edited August 2016

    Yes, it's much faster than collision detection, but, not all items seem to have it.

    Does anyone know if this morph is created within Daz Studio, or must users create it outside of DS ?

    I would like to create a FBMExpandAll morph for an item that doesn't have one.
    I'm interested in knowing how the Daz content creators make it themselves.

    Post edited by samurle on
  • JimbowJimbow Posts: 557
    edited August 2016

    I think the Fit Control products add an Expand All. If you use the product's script to delete unused morphs after adding some expand all to activate it, then you're left with an item that has expand all which can be saved as an asset. I recall it's how I added an Expand All to my custom Garibaldi generated vellus hair, anyway.

    Post edited by Jimbow on
  • samurlesamurle Posts: 94
    Jimbow said:

    I think the Fit Control products add an Expand All. If you use the product's script to delete unused morphs after adding some expand all to activate it, then you're left with an item that has expand all which can be saved as an asset. I recall it's how I added an Expand All to my custom Garibaldi generated vellus hair, anyway.

    Thanks, but I think FBMExpandAll and Fit Control's "Expand All" are two different morphs, although they probably work the same.  Fit Control would definitely be a second alternative if FBMExpandAll doesn't exist.

    I'm still wondering where FBMExpandAll comes from though.

     

  • vwranglervwrangler Posts: 4,885

    FBMExpandAll is an Autofit thing. It's automatically added to any clothing that you fit to another generation, for example, fitting Genesis 2 clothing to Genesis 3.

    That, and, I think, two breast bridging morphs are automatically added now. Started happening with 4.9, I think.

  • samurlesamurle Posts: 94
    edited August 2016
    vwrangler said:

    FBMExpandAll is an Autofit thing. It's automatically added to any clothing that you fit to another generation, for example, fitting Genesis 2 clothing to Genesis 3.

    That, and, I think, two breast bridging morphs are automatically added now. Started happening with 4.9, I think.

    Thanks for the info.   I just tried it out, and it does get created after using AutoFit (cross generation).

    Is there some way to create FBMExpandAll for a item that's not fitted for another generation?

    Is it also possible to export this morph to file as FBMExpandAll.dsf ?

    Post edited by samurle on
  • vwranglervwrangler Posts: 4,885

    Beyond my knowledge, I'm afraid. Hopefully someone else can answer.

  • kitakoredazkitakoredaz Posts: 3,526
    edited August 2016

    When you use transfer utility to transfer rigs ,weight, or morphs to another obj, or figure, (though  you may need to model the OBJ to fit the Soruce shape)

    if You  Use projection tempalte as source, the transfered clothing will have "FBM expand all"of projection template as their morph.

    (if you do not know well about transfer utility, serch another topic in forum, it is auto-frig tool which can transfer weight and rigs for the obj or different figure)

    you can use projection template, from  drop down mnenu. then must check ON morph targets, and check "From projection to Template".

    I remember, most of template (which are offered from daz stuido )  have FBMexpandAll areleady, then you can transfer it as new MOPRH to the target  cloth.  , when You use transfer utility.

    ("Auto fit" is  simple auto process of Transfer Utility,, it  Auto transfer rigs and weight from Source Figure template (full body or shirts etc as "Type")

     to the different generation Figures( clothing,)   then those "auto-fit"  clothing  have FBMexpand all. 

     

    at least, if you use "FullBody" template with transfer utility,, or select type "full body" when you try auto-fit , it should transfer FBMexpandAll, I remember. 

     

    About to save FBMexpandAll, as new morph.dsf,  Untill to make it,, You may need to save the Auto-fitted item, (or transfered Utility generate item )  as new Figure..

    then DS should  produce, FBMexpandALL..dsf in each figure,  morph directory (in Data) as same as other saved figures and morphs.

    ======================

    I added one more pic. which show what is projection template.

    ==============

    to check easy, which template have morphs or not, open file exproler then check data directory.

    my pic show the genesis2femalte template "FullBody" of Auto Fit and transfer utility.

    though these things is hidden from "Usuall customer"  and daz do not tell us detail,

    I believe, user need to know, what they will do when use tool more clear, with official doucments and Pic

    to enjoy daz studio.

     

    TUtemplate.JPG
    967 x 706 - 140K
    TUtemplate.JPG
    1362 x 864 - 187K
    Post edited by kitakoredaz on
  • JimbowJimbow Posts: 557

    Thanks for the correction, folks, although I suspect when I've been lacking Expand All controls it's been after using bought custom options, not the standard ones that come with the transfer utility/autofit.

  • samurlesamurle Posts: 94
    edited August 2016

    Thanks all.

    I was able to create a FBMExpandAll morph by simply clicking on the item and going to Assets -> Transfer Utility.

    For the projection template, I just left it blank at "None", and click ok.  FBMExpandAll then appeared under Actor -> Adjustments.  

    Awesome.

    Post edited by samurle on
Sign In or Register to comment.