Unwanted "Sparks" in Render of Inane Glory's Candles
Tallulahdahling
Posts: 387
I need some tips on working with "IG Iray Lights and Shaders - Candles"
Instead of a smooth, natural light I get a speckled, atomized sprinkle of sparks.
I rendered in D/S 4.9 using "L&L Clear Night moonlight" from the light set "L&L Summer and Winter" for the general lighting and then used several candles from the Inanane Glory set.
I've attached a relevant portion of the image.
Thanks.
UnwantedSparks_Example.jpg
2061 x 1088 - 511K
Comments
I don't have this product yet but to me the render looks as if it just needs a lot more time to complete as the part shown is fairly dark with reflective surfaces & glass which generally takes longer in iray
If the example is just a small part of the total render you could spot render the grainy bit in a new window then composite in photoshop - This method works well for teeth & eyes that stay grainy when everything else is finished
That can be caused by a number of factors.
1: Not enough light
2: Tone Mapping needs adjusting inline with Photography standards for such a shot to let more light in to the camera.
3: Not enough render samples and/or duration
Thanks, Tottalou. Thanks, Szark. I'll take those suggestions on board.