Unwanted "Sparks" in Render of Inane Glory's Candles

I need some tips on working with "IG Iray Lights and Shaders - Candles"

​Instead of a smooth, natural light I get a speckled, atomized sprinkle of sparks.

​I rendered in D/S 4.9 using "L&L Clear Night moonlight" from the light set "L&L Summer and Winter" for the general lighting and then used several candles from the Inanane Glory set.

​I've attached a relevant portion of the image.

Thanks.

UnwantedSparks_Example.jpg
2061 x 1088 - 511K

Comments

  • TottallouTottallou Posts: 555

    I don't have this product yet but to me the render looks as if it just needs a lot more time to complete as the part shown is fairly dark with reflective surfaces & glass which generally takes longer in iray

    If the example is just a small part of the total render you could spot render the grainy bit in a new window then composite in photoshop - This method works well for teeth & eyes that stay grainy when everything else is finished

     

     

     

     

  • SzarkSzark Posts: 10,634

    That can be caused by a number of factors.

     

    1: Not enough light

    2: Tone Mapping needs adjusting inline with Photography standards for such a shot to let more light in to the camera.

    3: Not enough render samples and/or duration

  • Thanks, Tottalou.  Thanks, Szark. I'll take those suggestions on board.

Sign In or Register to comment.