Scenes loading with no parameters
I've got a series of scenes that I haven't worked on on a while. When I load them up the first time, they are fine.
If I ADD ANYTHING to the scene and save it, when I load the scene again, none of the objects have parameters. If I try and render, or add anything else to the scene the whole program will crash.
All I can really do is post the log file and hope that somebody can figure it out.
+++++++++++++++ DAZ Studio 4.0.3.47 starting +++++++++++++++++
Platform bits: 32
Qt Version: 4.7.0
Running on Windows Vista, Build 6002, Service Pack 2
CPU String: GenuineIntel
Stepping ID = 10
Model = 7
Family = 6
Extended model = 1
CLFLUSH cache line size = 64
APIC Physical ID = 3
The following features are supported:
SSE3 New Instructions
MONITOR/MWAIT
CPL Qualified Debug Store
Thermal Monitor 2
x87 FPU On Chip
Virtual-8086 Mode Enhancement
Debugging Extensions
Page Size Extensions
Time Stamp Counter
RDMSR and WRMSR Support
Physical Address Extensions
Machine Check Exception
CMPXCHG8B Instruction
APIC On Chip
SYSENTER and SYSEXIT
Memory Type Range Registers
PTE Global Bit
Machine Check Architecture
Conditional Move/Compare Instruction
Page Attribute Table
Page Size Extension
CFLUSH Extension
Debug Store
Thermal Monitor and Clock Ctrl
MMX Technology
FXSAVE/FXRSTOR
SSE Extensions
SSE2 Extensions
Self Snoop
Hyper-threading Technology
Thermal Monitor
Pend. Brk. EN.
CPU Brand String: Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz
Cache Line Size = 64
L2 Associativity = 8
Cache Size = 6144
Total Physical Memory: 3324 Mb (3486191616)
Available Physical Memory: 2026 Mb (2124451840)
Total Virtual Memory: 3071 Mb (3221094400)
Available Virtual Memory: 2908 Mb (3049279488)
Current Memory Usage: 39%
Fri Nov 2 05:43:44 2012
Temp folder: C:/Users/chris_smith/AppData/Roaming/DAZ 3D/Studio4/temp
Total temp disk size: 305141 Mb, Available: 13604 Mb
Locale: en_US
No translator found.
Reading style definition I:/DS4/resources/style/Highway.style
Creating managers
Reading help index
Reading help file I:/DS4/docs/DAZ Studio/DAZStudioHelp.dsx
Reading help file I:/DS4/docs/DAZ Studio Express/DAZStudioExpressHelp.dsx
Reading help file I:/DS4/docs/DAZ Studio Standard/DAZStudioStandardHelp.dsx
Reading help file I:/DS4/docs/DAZ Studio Advanced/DAZStudioAdvancedHelp.dsx
Reading help file I:/DS4/docs/onlinehelp.dsx
Scanning import folders
Scanning content folders
Using GLEW 1.7.0
Supported OpenGL extensions:
GL_AMDX_debug_output : NOT INITIALIZED
GL_AMD_conservative_depth
GL_AMD_debug_output
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_name_gen_delete
GL_AMD_performance_monitor
GL_AMD_pinned_memory : NOT INITIALIZED
GL_AMD_sample_positions
GL_AMD_shader_stencil_export
GL_ARB_ES2_compatibility
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_color_buffer_float
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_image_load_store
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_sync
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_snorm : NOT INITIALIZED
GL_ARB_texture_storage
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_buffer : NOT INITIALIZED
GL_EXT_copy_texture
GL_EXT_direct_state_access : NOT INITIALIZED
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_histogram
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection : NOT INITIALIZED
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod : NOT INITIALIZED
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_storage : NOT INITIALIZED
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_explicit_multisample
GL_NV_float_buffer
GL_NV_half_float : NOT INITIALIZED
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays : NOT INITIALIZED
GL_WIN_swap_hint
WGL_EXT_swap_control : NOT INITIALIZED
WGL_ARB_extensions_string
WGL_ARB_pixel_format
WGL_ATI_pixel_format_float
WGL_ARB_pixel_format_float
WGL_ARB_multisample
WGL_EXT_swap_control
WGL_EXT_swap_control_tear
WGL_ARB_pbuffer
WGL_ARB_render_texture
WGL_ARB_make_current_read
WGL_EXT_extensions_string
WGL_ARB_buffer_region
WGL_EXT_framebuffer_sRGB
WGL_ATI_render_texture_rectangle
WGL_EXT_pixel_format_packed_float
WGL_I3D_genlock
WGL_NV_swap_group
WGL_ARB_create_context
WGL_AMD_gpu_association
WGL_AMDX_gpu_association
WGL_ARB_create_context_profile
WGL_NV_float_buffer
OpenGL features for current hardware:
OpenGL provider: ATI Technologies Inc.
OpenGL renderer: ATI Radeon HD 3400 Series
OpenGL version: 3.3.11318
Maximum number of lights: 8
Number of auxiliary buffers: 4
Number of texture units: 8
Depth buffer bit resolution: 24
Maximum OpenGL texture size: 8192 x 8192
Current OpenGL Texture Quality Setting: Good Performance
RGBA color bitplane resolutions: 8 8 8 8
GLSL version: 3.30
Shadow mapping supported
VBO supported
*** Scene Cleared ***
Loading plug-ins:
aniMate2.dll
d3dGenX.dll
dz3dconnexion.dll
dz3dmouse.dll
dzalignace.dll
dzassetiofilters.dll
dzautofit.dll
dzautoriggerbasic.dll
dzautoshaderbakeractions.dll
dzbrycebridge.dll
dzbvh.dll
dzcolladax.dll
dzcomponents.dll
dzcontentdbeditor.dll
dzcontentlibrarypane.dll
dzcr2exporter.dll
dzcustomizedlg.dll
dzdecimator.dll
dzdelightrenderer.dll
dzdformeditor.dll
dzeasyloader.dll
dzexpexporter.dll
dzfbxexporter.dll
dzfiguresetup.dll
dzgoz.dll
dzhexagonbridge.dll
dzimageio.dll
dzjointeditor.dll
dzlayerededitor.dll
dzlayerfilter.dll
dzmanualshaderbaker.dll
dzmaptransfer.dll
dzmorphfollower.dll
dzmorphloader.dll
dzmorphloaderpro.dll
dzobjexporter.dll
dzoptitexclothbasic.dll
dzpolygongroupeditortool.dll
dzprimitives.dll
dzpropertyeditor.dll
dzpuppeteer.dll
dzpz3importer.dll
dzrenderedit.dll
dzrenderlibrary.dll
dzrslshadercompiler.dll
dzsavefilters.dll
dzsceneinfo.dll
dzscriptedrenderer.dll
dzscriptedsteps.dll
dzshaderbaker.dll
dzshaderbuilder.dll
dzshadereditor.dll
dzshadermixerbase.dll
dzshadermixergui.dll
dzsmartcontentpane.dll
dzspotrendertool.dll
dztextureatlas.dll
dztransferutility.dll
dzu3dexporter.dll
dzweightmapbrush.dll
dzwinvideo.dll
dzmimicbasic.dll
dzpowerpose.dll
WARNING: interface\dialogs\dzbasicdialog.cpp(164): No parent specified for DzBasicDialog!
WARNING: QLayout: Attempting to add QLayout "" to QWidget "", which already has a layout
Could not activate DAZ Decimator evaluation. Plug-in disabled.
Total class factories: 1073
WARNING: 3DConnexion Plug-in Error: Could not create Device, CoCreateInstance failed
3D mouse support library could not be loaded.
Creating interface
Successfully created OpenGL viewport for Viewport1.
Successfully created OpenGL viewport for Viewport2.
Successfully created OpenGL viewport for Viewport3.
Successfully created OpenGL viewport for Viewport4.
Executing startup script...
Started in: I:/DS4
Opening file PlinkDap2.daz...
Error loading storable: I:/DS4/content/
File read time: 0 min 21.9 sec.
Building Scene...
Loaded image folkvangar_moonlight_sonata-05.jpg
Loaded image 3_newnails_03.jpg
Loaded image SP_Mouth.jpg
Loaded image SP_Limbs.jpg
Loaded image Real7.jpg
Loaded image Sabby_Eyes_Sclera2.jpg
Loaded image SP_MUDef.jpg
Loaded image SP_Lips5.jpg
Loaded image SP_MU5.jpg
Loaded image SP_Tear.jpg
Loaded image SP_Torso.jpg
Loaded image 5.jpg
Loaded image TDSilver.jpg
Loaded image VPropTexture.jpg
Loaded image SurfTr.jpg
Loaded image SP_Eyes.jpg
Loaded image SnowFlake_lashes.jpg
Loaded image SnowFlake_lashesT.jpg
Loaded image 09_TwylaCurls.jpg
Loaded image T_Twyla_Curls.jpg
Loaded image 09_TwylaTop.jpg
Loaded image T_TwylaTop.jpg
Loaded image 09_TwylaHair.jpg
Loaded image T_TwylaHair.jpg
Loaded image 09_TwylaScalp.jpg
Loaded image T_TwylaScalp.jpg
Loaded image VPropTrans.jpg
Loaded image MHLnet2.jpg
Loaded image AnalSlutLace2.jpg
Error loading file I:\LIn\Solo\PlinkDap2.daz.
DAZ Studio Started
Creating Pixel Buffer
Pixel buffer - Width: 512 Height: 512
Compiling OpenGL Shader...
Fragment Shader:
Fragment shader was successfully compiled to run on hardware.
Fragment Shader compiled successfully.
Linking Shader:
Fragment shader(s) linked.
Shader Program successfully linked.
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/textures/LMDesign/Snow Princess/V4/SP_TorsoBackTats.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/textures/LMDesign/Snow Princess/V4/SP_Torso.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/textures/surreality/esme/suresme200s.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Backgrounds/Backgrounds by Folkvangar/folkvangar_moonlight_sonata-05.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/textures/LMDesign/Snow Princess/V4/SP_TorsoB.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/textures/surreality/esme/suresme300s.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/textures/LMDesign/Snow Princess/V4/SP_TorsoBoobTats.jpg
Loaded image TonguePlus1C.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/textures/LMDesign/Snow Princess/V4/SP_Mouth.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/textures/LMDesign/Snow Princess/V4/SP_LimbsTatts.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/textures/LMDesign/Snow Princess/V4/SP_Limbs.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/textures/! Addy/Rose/Rose-Teeth-G.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/textures/LMDesign/Snow Princess/V4/SnowFlake_lashes.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/textures/LMDesign/Snow Princess/V4/SnowFlake_lashesT.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/textures/LMDesign/Snow Princess/V4/SP_Tear.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/textures/LMDesign/Snow Princess/V4/SP_Eyes.jpg
WARNING: general\dzscene.cpp(4121): Empty label passed to DzScene::findNodeByLabel()
WARNING: Empty string passed to DzElement::setLabel()
WARNING: edit: index was invalid
WARNING: edit: editing failed
Loaded image SP_Torso.jpg
Loaded image SP_TorsoBackTats.jpg
Loaded image suresme200s.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/textures/LMDesign/Snow Princess/V4/SP_MU5-ref.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/textures/LMDesign/Snow Princess/V4/SP_FaceB.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/textures/LMDesign/Snow Princess/V4/SP_Lips5.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/Textures/!Sabby/EyesFX/Sabby_Eyes_Sclera2.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/textures/LMDesign/Snow Princess/V4/SP_MU5.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/textures/LMDesign/Snow Princess/V4/SP_MUDef.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/runtime/Textures/Al3d/NewNails/3_newnails_03.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/Textures/Artemis/A_Zoey/SurfTr.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/Textures/!Sabby/EyesFX/Real7.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/textures/Stylish Shoes/Alum 2T.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/textures/Stylish Shoes/Cuff White Inner 2T.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/textures/Stylish Shoes/Cuff Patent Bump 2T.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/Textures/goldtassel0/Twyla/T_TwylaScalp.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/Textures/goldtassel0/Twyla/B_TwylaScalp.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/Textures/goldtassel0/Twyla/09_TwylaScalp.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/Textures/goldtassel0/Twyla/09_TwylaHair.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/Textures/goldtassel0/Twyla/B_TwylaHair.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/Textures/goldtassel0/Twyla/T_TwylaHair.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/Textures/goldtassel0/Twyla/09_TwylaTop.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/Textures/goldtassel0/Twyla/B_TwylaTop.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/Textures/goldtassel0/Twyla/T_TwylaTop.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/Textures/goldtassel0/Twyla/09_TwylaCurls.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/Textures/goldtassel0/Twyla/T_Twyla_Curls.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/textures/SuperShineTEX/5.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/runtime/textures/TD/Mericano/TDSilver.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/Textures/goldtassel0/Twyla/B_TwylaCurls.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/textures/Velocity3D/VProp/VPropTexture.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/textures/Velocity3D/VProp/VPropBump.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/textures/Velocity3D/VProp/VPropTextureTattoo.jpg
Merging file PlinkDap2.daz...
Ran tdlmake on image I:/DS4/content/Runtime/textures/Marieah/Fablace/MHLnet2.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/Textures/Flesh Forge/TonguePlus/TonguePlus1B.jpg
Ran tdlmake on image I:/DS4/content/Runtime/textures/Marieah/Fablace/MHLnoise1B.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/textures/Velocity3D/VProp/VPropTrans.jpg
Ran tdlmake on image I:/Program Files/DAZ3D/content/Runtime/Textures/Flesh Forge/TonguePlus/TonguePlus1C.jpg
Ran tdlmake on image I:/DS4/content/Runtime/textures/Marieah/Fablace/MHLmuslin3.jpg
File read time: 0 min 28.1 sec.
Building Scene...
Error loading file I:/LIn/Solo/PlinkDap2.daz.
*** Scene Cleared ***
DEBUG: End DAZ Studio to Hexagon Bridge log...
--------------- DAZ Studio 4.0.3.47 exited ------------------
Please let me know if you have any clue what's going on. Thanks
Comments
It's not finding a "storable". The most usual cause is that you have not copied the data subfolder from wherever to this computer.
Do you have content installed under Program Files? Win7/Vista will shunt changes to those folders to the virtual store, so DS isn't finding them.