Daz for games / Decimator
vanth_caterva
Posts: 0
Hi,
I am a bit puzzled by Decimator and the "Daz for game" bundle...
http://www.daz3d.com/shop/game-developer-kit-for-daz-studio/
Daz for game's cost is 149 Euros
http://www.daz3d.com/shop/texture-atlas-for-daz-studio/
Texture atlas costs 0 euros
http://www.daz3d.com/shop/fbx-plug-in-for-daz-studio/
FBX costs 0 euros
http://www.daz3d.com/shop/decimator-for-daz-studio/
Decimator is 99 euros
So bundle's cost is higher than unit price ?
Am I missing something or is it a mistake ?
Also, is Decimator working fine with all figures ( Michael 4 / 5 , Victoria 4 / 5 , various Genesis monster...) ?
How much is it efficient compared to 3DSmax decimator equivalent ?
Post edited by vanth_caterva on
Comments
Moved to The Commons, as it is not a notification of a product for sale.
FBX and Texture Atlas comes with Daz Stusio 4.5 Pro.
Decimator is a paid for plug-in.
Decimator works on all figures as far as I can tell. I just tried Genesis with a M4 mat applied and saved out as OBJ with no issues at all. I also treid V4 with no issues either.
Hi again, sorry for reviving this thread, it is still about decimator.
Does it works with any character based on Genesis => (troll, werewolf...)
Can someone give me a model lowered to 15k polys exported as fbx ? I would like to see how much work I will need to do once I have my decimated model to integrate it in a game engine.
It seems that fbx exporter is great with normal models, quads, bones ect are well defined, but I want to be sure that it is the case for decimated models too.
That would really help me, since product price is really high for me.
Thank you :)
Giving you a model, even one reduced down in poly count, would be a breach of licensing. Decimator should work on any product you can load into Daz, be it a prop or a figure. Posting an image of a final figure wouldn't be a breach though, so perhaps someone can accommodate you in that regard.
No one can legally give you a model, whether it is altered or not., as per the DAZ 3D EULA
https://helpdaz.zendesk.com/entries/123876-what-is-daz-3d-s-end-user-license-agreement-eula
particularly this part
Damn, that sucks :/
So maybe you can answer these question then :
What are the difference between a decimated and a non decimated model once exporter in FBX format ?
I mean, is the skeletton valid ? Are the quad still well defined (model needs to be animated in the end), or do I need to retopo it ?
The product seems too good to my eyes, so I am trying to check what could be wrong - it could actually fix all problems I have.
I am trying to determine how much work will be needed once a dcimated and exported (fbx) model will be imported in 3DSMax.
The goal is to have it in a game engine of course.
I would just buy it if I were you, test it, and if you're unsatisfied, return it within 30 days. I've used it to get low poly figures into Vue and for it me it has worked as expected.
Make sure you have either this
http://www.daz3d.com/commercial-game-developer-license
or this
http://www.daz3d.com/indie-game-developer-license
if you want to use any DAZ mesh in a game engine for none personal use.
Plus remember the game licence is for DAZ3D Vendored items only!
What sucks is that this has to be explained over and over and over again to people... just wish there was enough common sense to understand what thieving is...
Are the quad still well defined (model needs to be animated in the end), or do I need to retopo it ? In my experience all decimator functions produce a triangulated mesh.