imported 3dmax stuff and texturing

hello all.

i have many strange problème with working with 3dsmax and daz.

i'm building a spaceship room in 3dsmax and put some texture in it.when i import the file in .OBJ in daz3d,all the stuff is unvisible,but is here,i can select it.i'm think there is a problème whit the merging texture.

so i decide to texturing the stuff directly in daz but i have many problem to correctly size the texture.

in fact only one thing have the right preset,a little floor.

i used the tilling offset but nothing work,the texture on a wall for exemple is reduced to a little postage stamp and tilling it was completely unusable.

the room is sized at genesis character and texture is 4096x4096.

i really don't understand what happen.

 

 

Sans titre 1.jpg
1280 x 720 - 202K

Comments

  • Was the model UV mapped?

  • keraberakerabera Posts: 130
    edited August 2016

    no it's not uv mapped because the wall is made with just basic plane.

    (and when i try to open my little room in hexagon,the software crash.....what a surprise)

    Post edited by kerabera on
  • DS needs the model to be mapped - there are ways to set up a projection mapping, using Shader Mixer, but it's not in the default shaders (and I'm not certain it works with unmapper geometry).

  • keraberakerabera Posts: 130

    ok

  • If this is just a plane, you might want to model it in Hexagon and add to DAZ Studio that way.

    As for the scene crashing... It might happen for two reasons.
    1) You somehow made a really huge prop there which is not necessary.

    2) You might have some weird n-gons there. Did you make sure everything there is in quads? A common mistake I see people doing is drilling a hole into a quad surface, creating this weird 8-point, empty inside polygon and then tell Hexagon to Smooth it, which immediately crashes the program.

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