Questions about Stonemason Indie Game Developer License

This is my first post so I hope that it is in the right forum.

I noticed that there is a 40% sale on pretty much all Daz3D products, but most especially Stonemason products.  When I start to fill up my basket, it seems that the Stonemason Indie Game Developer LIcense is probably a better way to go as while it is a bit more than what I am looking for today, in the long run it is the cheapest solution at the discounted price of $480 (was $800).  But for those that have this product, I do have a few questions as this will be my first purchase from Daz3D:

1) How long does this sale last?

2) My assumption is that it is everything in the Stonemason store as under "What's included and features" it just says "View the Stonemason store".  Now, does this also mean future products added to the store or only what is in there at the time of purchase? I would assume only what is in the store today but just thought I would ask (I mean...wouldn't that be great though!!) and that once purchased all items listed today will be added to my account and available for download.

3) It does say that anything listed as "Vendor=DAZ 3D, Stonemason" is NOT included.  When I search the store on "DAZ3D, Stonemason", I do get "Desert Outpost", "Rubble2", "Rubble3" and "Streets of Asia 3" listed (along with other products I am not interested in).  When you look at these 4 products individually, they only show the artist being listed as "Stonemason" and not "DAZ3D, Stonemason".  So is this just a search bug or are they really not part of this Indie License?

4) I am not a game developer, but a hobbyist who is just knocked out by the level of quality in the Stonemason products. These models will be used for my own personal works and if shown on Vimeo or Youtube, all credit will be given to Stefan Morrell (Stonemason).  They will be converted to Cinema 4D for this work and will never be distributed in any way whatsoever.  In short, there is no intent to generate any revenue from them.  I would assume that is fully within the EULA but please let me know if that is not the case.

Thanks,

3D-Pangel

 

Comments

  • ChoholeChohole Posts: 33,604
    edited September 2016

    Moving you to tech support.

    I do believe that you have completely misunderstood what the Game developers licenses are all about.   They are licenses which give you permission to use the purchased products from the various PAs, and also of course the main one from Daz 3D  which covers Daz original products.  That is all you are purchasing, a license to use these products in a new game, subject to the terms of the EULA of said games dev licenses.  You still need to purchase the products as well.

    Post edited by Chohole on
  • LimbaLimba Posts: 53
    edited September 2016

    Did you also notice this.

    "This license is good for a SINGLE game title or project ONLY"

     

    Additional question:

    I'm not sure how to read this. Is this for project for going public or is it also valid for internal project that wasn't released (Like game idea was bad and decide not to make public release).

    Edit:

    Another question: Is it ok to make capture video from Unity (game engine) if executable isn't released and only release is captured video?

     

    Post edited by Limba on
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited September 2016

    A game idea that never sees the light of day except to your own eyeballs I believe falls under personal usage and wouldn't require a license.

    Rendered video does not require a license either as it's only animation. Anything gaming-related that requires distributing the actual mesh to people is where the license comes in.

    Post edited by Lissa_xyz on
  • wolf359wolf359 Posts: 3,828
    edited September 2016

    "I am not a game developer, but a hobbyist who is just knocked out by the level of quality in the Stonemason products. These models will be used for my own personal works and if shown on Vimeo or Youtube, all credit will be given to Stefan Morrell (Stonemason).  They will be converted to Cinema 4D for this work and will never be distributed in any way whatsoever.  In short, there is no intent to generate any revenue from them.  I would assume that is fully within the EULA but please let me know if that is not the case."

    Hi as vaskania corrrectly stated,you do not need a Game developers license for the uses you have listed here:
    I  too convert all of my content to render in Cinema4D for both personal& Commercial animation RENDERS.
    In fact Stephan Morell ( Stonemason)
    Actually  Donated  one of his inactive commercial products for a $$commercial animation$$$ Gig I did for Bluellama Studios in Florida a few years ago.
    It was his outdoor Skatepark model that used to be for sale here at DAZ
    You can see a brief glimps of it at 1 minute 12 seconds into this trailer

    Post edited by wolf359 on
  • edited November 2016

    Please guys, you're talking about converting Stonemason models to C4D?  I want to do the same thing but I can't find a tutorial anywhere that explains how (or even if) you can bring them into C4D with the shaders intact.  You already know that manually reassigning all the maps in a Stonemason model would drive someone insane and I'm not smart enough to get anything beyond a greyscale model sans textures into C4D, no matter *what* options or formats I use on export/import.  And every tutorial I've ever seen only seems concerned with figures and rigging and all that, and I have the exact opposite of that need; I only want buildings and simple props but nothing with any rigging or morphs or what have you.  You guys apprently have some kind of workflow for this nailed, so for the love of everything holy, *how* do you do that?  I've literally been searching for years with no luck, and I'm going crazy! Thanks in advance hopefully. crying

    Post edited by simon.fex_03751fa4a4 on
  • StonemasonStonemason Posts: 1,180

    try putting the obj's in the same folder as the textures,that should at least carry the basics into c4d

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