Genesis over-morphed or rounded armpit

Any way to turn off or decrease the rounding of the armpit as seen in the pic.  When I move it/bend, it is nice and pinched, but when I stop, it "fixes" to this more rounded shape, which is very odd looking.

Comments

  • MythmakerMythmaker Posts: 606
    edited September 2016

    If it's a pose, Deformer.

    Official video 

    But to me external morph tool is 900% faster.

    If it's an animation, make it a reusable Genesis FBM morph so you can build the correction into the base shape of all your genesis character with exposed shoulders.

    Just bring it out to Hexagon or your modeling tool, move the vertices to the shape you want, make sure there's no pinching (as in the polys around the area is more spaced out) so that your toon shader outline will not detect and render it as a "harsh ridge".

    Post edited by Mythmaker on
  • 3dOutlaw3dOutlaw Posts: 2,471

    Thanks.  I do know how to do both, but I don't want to fix, what DS is "correcting", I just want to turn off the bend correction here...

  • jestmartjestmart Posts: 4,449

    Do you have a Smoothing Modifier applied to the figure?

  • 3dOutlaw3dOutlaw Posts: 2,471

    Good idea, I checked and no, there was a smoothing modifier, but it did not affect this.  

    ...but it did make me think.  I am applying a Aiko19 morph to Genesis, which when I created it I had to Fit Rigging to shape.

    Seems that this shape drives the extreme rounding here.  I will grab a shot with bones, and see if I can tweak the affected area to decrease the "push" into the chest that seems to cause it.

  • 3dOutlaw3dOutlaw Posts: 2,471

    Here is the same area during bending

  • SubD is off during bending, by default, and a different - optimised - skin binding is used.

  • 3dOutlaw3dOutlaw Posts: 2,471

    I turned off Sub-D and it didn't change anything.  There is some other magic or sorcery at work here.  I just worked around it by changing the pose and camera angle. For a non-realistic character, it's not as big of a big deal, I guess.

    Maybe one of the devs will see this and can shed some guidance for future renders.

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