Josh Darling: Help with using weight maps to separate head and body morphs

IsaacNewtonIsaacNewton Posts: 1,300

Hi Josh   (anyone else who knows this stuff is welcome to help too),

In your video "New Morph Tools Intro" at

"

you show how a weight map can be used separate a head and a body morph from a G3f character. (at about 7mins 45 secs)

Unfortunately, you don't show how to make or save the weight map of the head.

I have looked for information on this both at DAZ 3d forums and the internet but can't find anything which explains it to me. (btw, the search engine for the DAZ forums really needs trashing and replacing by something that is useful).

It may be that there is a tutorial somewhere that specifically deals with exporting the Head Only and Body only morph from a G3f character (ie two full body morphs but with only head or body parts different from the base G3f figure, as appropriate), however, I cannot find one.

If you happen to be looking for a useful shortcut to add to the Morph Loader Pro Attenuate By feature, then I would recommend "Load Head (inc eyes and teeth) Only" and "Load Body Only" buttons. Or perhaps, the ability to select multiple body parts from the existing lists at the same time.

Anyway, if you (or anyone else) could give advice on the work flow to separate Head morphs from Body morphs on a G3f figure, I'd be grateful.

Thanks,

IssacNewton 

Post edited by IsaacNewton on

Comments

  • IsaacNewtonIsaacNewton Posts: 1,300
    edited September 2016

    Perhaps Josh is on holiday or has left DAZ?

    Can anyone else give advice on this subject?

    Post edited by IsaacNewton on
  • ChoholeChohole Posts: 33,604

    Perhaps Josh is busy working for Daz and not reading the forums.   A help ticket would be the best way to go,  sent to Tech Support.

  • Thanks Chohole. For questions like this the Help Desk usually suggest asking in the forum.

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