Iray Uber refraction weight causing transparency display issues

I'm trying to set skin paramaters on a character but I notice that some parts of the character display inverted or partially transparent if I set refraction weight to something other than zero - and geografted gens seem affected by the setting on the torso - If I set the refraction weight to zero on the torso with it set to .5 on the gens then the gens displays normally - if I set the torso to 0.5 as well the gens displays as if inverted. All parts render fine...

 

very confused by this behavior - anyone have a theory?

Thanks

Comments

  • SzarkSzark Posts: 10,634

    no theory just the way it is. :) I am pretty sure it has something to do with OpenGL. 3DL was worse for this in the viewport when using opacity (transparency)

  • fixmypcmikefixmypcmike Posts: 19,565

    Is this in the viewport (not using NVIDIA draw style) or after rendering?

  • SzarkSzark Posts: 10,634

    Mike "All parts render fine..."

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