Basic Glass Settings?
KickAir 8P
Posts: 1,865
Didn't somebody post basic glass settings for the DAZ Studio Default Shader a while back? It was something like Lighting Model on Glossy Plastic, Multiply Specular Through Opacity set to Off, Opacity on 0%, Index of Refraction on 1.5, Reflection Strength maybe around 20%, and some numbers for Specular Strength and Glossiness (those last three are what I'm having the most trouble with, btw). Anybody know where I can find it, or can post those numbers again?
Post edited by KickAir 8P on
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I've never had respectable results using settings on the 'Default'...
That said, what you have is a good start and I can't find the specular/glossiness settings, other than playing around with them.
Don't forget, you need an 'environment' for things to look best, otherwise you'll be reflecting/refracting 'null space' and you'll end up with odd black sections of your glass object.
Yeah, I've got a sky-mapped sphere around it for testing, and there'll be a diner around it in the render. I thought it was DZFire who posted this earlier, but I can't find it. And I'm still fumbling around with the specular settings -- anybody?
For decent glass, quick, use Fisty's Christmas freebie from last year...
http://www.blackraven3d.com/sponsored/fisty/freebies/
That helped, thanks! But I was getting this weird gray bar imbedded in the cube until I remembered to up my Ray-Trace depth to 2. :red:
That helped, thanks! But I was getting this weird gray bar imbedded in the cube until I remembered to up my Ray-Trace depth to 2. :red:
4 is actually a better setting...you've got the 'front' side and the 'back side' of the object, to get it 'right'...
You may also want to check out these shaders, they come with a variety of colors too!
http://morganrlewis.deviantart.com/art/Glass-Shader-Presets-for-DS-86711865