Theoretical Rigging Question
Given that I have not yet rigged anything in DAZ Studio, yet, I have a question about older clothing content.
If I have an outfit for V3 or Millennium Girls or V4 that I really like and I just can't get them to work on newer figures, theoretically, I should be able to take that outfit out of DS and into a modeling program and fit it to the model of my choice then bring it back into DS and rig it for the appropriate figure, yes?
What would I need to do before taking it out of DS? Can I just turn it into a prop to get rid of the current rigging and then export as a .obj, make my fit fixes and then import as a new outfit and then rig to the figure I want to use? Or are there steps I don't know about that are important to follow. Or is my theory off somewhere?
Comments
Exporting as OBJ will remove the rigging. So, export as OBJ, adjust to fit the zeroed figure you want to wear it, import into DS (making sure the import and export presets match, so it is correctly sized and positioned on loading), and use the Transfer Utility to do the basic rigging. Then have fun adjusting the rigging.
Okay. Thanks, Richard! :)
By choosing the "Joint Editor tool, you can select the clothing item that is rigged, right click and choose "Edit -> Convert Figure to Prop". That will remove all the rigging information from the item. Afterwards you can use Transfer Utility if you so desire on the item to match it with a different figure or go "Edit -> Convert Prop to Figure" and make new bones entirely.
Just saying...
So, if I don't have any major poke through issues and don't need to take it into a modeling program, this would be an option. Thanks.