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Certainly, Vue's environment and instancing is much more efficient, flexible and reliable than Bryce and in my limited experience with it, it also renders much faster (I've done a few animations using Vue's most basic module)... If I had spare money or could justify the expense with a paid job that required it, I would really like to buy the full set of Vue modules and spend time exploring it... It would cost a lot more than $400 to do that though and the learning curve would eat away at my Bryce time. :)
Certainly, Vue's environment and instancing is much more efficient, flexible and reliable than Bryce and in my limited experience with it, it also renders much faster (I've done a few animations using Vue's most basic module)... If I had spare money or could justify the expense with a paid job that required it, I would really like to buy the full set of Vue modules and spend time exploring it... It would cost a lot more than $400 to do that though and the learning curve would eat away at my Bryce time. :)
well Vue is 64 bit multi-core capable so it can use more resources, I haven't used Vue since version 6 (pro), Bryce is ALOT easier to use and learn. unless I was getting paid to use Vue on a regular basis, I doubt I will go back to it. and it would be cheaper to get a windows netbook just for bryce than to buy Vue version X pro. images are images, and object files are object files, they don't care about OS or hardware. or whether or not a mountain lion is coming through your windows
Yes I agree, my interest in Vue was for it's amazing animation capabilities. Sadly I haven't had any paid animation work for a few years as I've been spending so much time doing packaging design which Bryce does most excellently.
You know, at this point it may actually be easier to build a native Linux port of it and then make a Mac build from there...
In any case, one of the most desperately needed things is a serious clean-up and modernizing of the codebase.
And something, that should possibly be considered, if there are truly no development plans...open source it.
Or just find someone to write a Mac OS utility that solved the apparent problem of Bryce and Mac OS not getting along.
OK, that would still only be a Band-Aid, but it would at least get Bryce running on new Macs again, which would be a start.
I've never had Vue d'Esprit but seen a lot of renders - even participated in a Vue gallery with Bryce renders, which were tolerated (and soon "vuers" were amazed what Bryce can do - v6 at the time). The ecosystem Vue has is amazing. Vue is a really capable landscaper. What I observed is that all rendered images looked soft, not really sharp. But that must not mean Vue can't do better, it might have been the choice of the artists. I didn't like it.
AE killed Dungeon Keeper 3, and shut the doors of Bullfrog almost a month or so after buying it up. EA is known to screw up software they get their paws on, so no... they never made the software better.
You know what you needs to happen then, they need to get it re-written from the ground up, otherwise it is never going to come out.
AE killed Dungeon Keeper 3, and shut the doors of Bullfrog almost a month or so after buying it up. EA is known to screw up software they get their paws on, so no... they never made the software better.
Game companies are especially known for being extremely cut-throat like that...not everyone else is.
Due to this thread being Mac specific, I hadn't visited it earlier but have just caught some of the conversation.
It does all sound a mess on the face of it, but when it comes to development of Bryce, I tend to take notice of Dan and Horo because both have rubbed virtual shoulders with the original programmers or at least that's what I've always thought. I have to agree in that getting one of the original coders working on Bryce would be the answer to a lot of problems, but not all ...
Even better (and in DAZ's best interest for future development) would be to get an original coder back for at least one development cycle and to bring Vasily back at the same time so that they can work together, and any special insights can be passed on to Vasily. A lot of people won't realise this, but Vasily had the unenviable task of having to not only work on Bryce, but with masses of code that would effectively be alien to him until he studied it.
He not only managed to do that, but managed to understand what we needed for TA improvements and stuff like that without even being told. He'd say something to us, knock off a quick patch and throw it at us in no time at all, and guess what, whenever he did that it turned out that it was what we needed and we didn't even know it. A lot of the niceties in the new TA are actually down to Vasily's insight and understanding of what Bryce is, what TA is, and what we want. Of course we got what we wanted as well otherwise Blaine got an earful, but a lot of it is down to Vasily being good at what he does, he does the refinements we haven't a clue about.
To that end, even if DAZ weren't able to get one of the original coders back on the team, Vasily is still our salvation. He's also someone with a genuine love for the program otherwise he wouldn't have spent night after night of his own time coding for us (we have a lot to thank Vasily for). I hope that whatever happens, he is there too. I think he's our best bet for the future, and given any "secrets of the Bryce code", I reckon he'd be unstoppable.
The hiring of two coders would obviously be a greater expense to DAZ, but it's an expense for ensuring a future by passing the secrets on to the new generation. If that doesn't happen, any secrets will always lie with the original coders, and that's not good for DAZ or the development or future of Bryce. DAZ will kill every penny they ever spent so far on Bryce if these special skills or secrets don't get passed on to those worth passing it on to.
As far as DAZ pennies are concerned, any "special skills or secrets" should be located securely within the worthy ownership of DAZ.
If DAZ doesn't own the intellectual property of Bryce, then it might as well spend its pennies on the detritus between the keys of my keyboard (account details on request).
Exactly, but that's the way it is; DAZ effectively own something they know nothing about (or not enough about).
Now that statement I agree with but there are a couple of issues probably most important is that to do that would cost far more then taking something that's already set and try to make it better (what has been happening until now with Bryce). Part of the issue here is that Daz can't afford to keep all the necessary programmers for the Mac version of Bryce on staff full time. So if that's the case it's unlikely they'll be able to afford to rewrite it from the ground up. The second issue is why should they when it's still working fine for PC and the PC market of Bryce is bigger?
Soon is a relative term, soon as in a few weeks, a few months or a few years.
This is exactly what "DAZ-soon" means.
I couldn't agree more. Vasily had worked more than one weekend on his own initiative without being paid for. And he kept us busy with testing the patches which made it into the final code eventually. Hard to find a more dedicated "brycer".
Thanks a lot for your observations and perspectives on alternatives to Bryce.
I started using Bryce on a Mac in '97 and I believe most of us understand it's value and why we enjoy it.
I'll keep watching and do a little less waiting. I'm going to try out Vue Pioneer and get back to you all.