Cannot open file with supersuite

HeraHera Posts: 1,957
edited December 1969 in Technical Help (nuts n bolts)

Hello!

Made a first test with the genesis super suit yesterday, it worked fine and was fun, but today I cannot open it again to continue working on it. It doesn't even start loading, I just get strange errors, now why is that: Plz help me!

For some reason I cannot attach the log file so I pasted into the doc:

+++++++++++++++ DAZ Studio 4.0.3.47 starting +++++++++++++++++
Platform bits: 64
Qt Version: 4.7.0
Running on Windows 7, Build 7601, Service Pack 1
CPU String: GenuineIntel
Stepping ID = 7
Model = 10
Family = 6
Extended model = 2
CLFLUSH cache line size = 64
APIC Physical ID = 2
The following features are supported:
SSE3 New Instructions
MONITOR/MWAIT
CPL Qualified Debug Store
Thermal Monitor 2
x87 FPU On Chip
Virtual-8086 Mode Enhancement
Debugging Extensions
Page Size Extensions
Time Stamp Counter
RDMSR and WRMSR Support
Physical Address Extensions
Machine Check Exception
CMPXCHG8B Instruction
APIC On Chip
SYSENTER and SYSEXIT
Memory Type Range Registers
PTE Global Bit
Machine Check Architecture
Conditional Move/Compare Instruction
Page Attribute Table
Page Size Extension
CFLUSH Extension
Debug Store
Thermal Monitor and Clock Ctrl
MMX Technology
FXSAVE/FXRSTOR
SSE Extensions
SSE2 Extensions
Self Snoop
Hyper-threading Technology
Thermal Monitor
Pend. Brk. EN.
CPU Brand String: Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz
Cache Line Size = 64
L2 Associativity = 6
Cache Size = 256
Total Physical Memory: 4007 Mb (4202450944)
Available Physical Memory: 2273 Mb (2383687680)
Total Virtual Memory: 8388607 Mb (8796092891136)
Available Virtual Memory: 8388419 Mb (8795895152640)
Current Memory Usage: 43%
lö 2. jun 11:11:01 2012
Temp folder: C:/Users/Linda/AppData/Roaming/DAZ 3D/Studio4/temp
Total temp disk size: 244191 Mb, Available: 68927 Mb
Locale: sv_SE
No translator found.
Reading style definition C:/Program Files/DAZ 3D/DAZStudio4/resources/style/Highway.style
Creating managers
Reading help index
Reading help file C:/Program Files/DAZ 3D/DAZStudio4/docs/DAZ Studio/DAZStudioHelp.dsx
Reading help file C:/Program Files/DAZ 3D/DAZStudio4/docs/DAZ Studio Express/DAZStudioExpressHelp.dsx
Reading help file C:/Program Files/DAZ 3D/DAZStudio4/docs/DAZ Studio Standard/DAZStudioStandardHelp.dsx
Reading help file C:/Program Files/DAZ 3D/DAZStudio4/docs/DAZ Studio Advanced/DAZStudioAdvancedHelp.dsx
Reading help file C:/Program Files/DAZ 3D/DAZStudio4/docs/onlinehelp.dsx
Scanning import folders
Scanning content folders
WARNING: contentmanagement\dzvalentinaobjectdatabase.cpp(42): DB Register Open error:
DB Register Open error:
WARNING: contentmanagement\dzvalentinaobjectdatabase.cpp(42): DB Register Open error:
DB Register Open error:
Using GLEW 1.7.0
Supported OpenGL extensions:
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_blend_color
GL_EXT_abgr
GL_EXT_texture3D
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_SGIS_texture_edge_clamp
GL_SGIS_generate_mipmap
GL_EXT_draw_range_elements
GL_SGIS_texture_lod
GL_EXT_rescale_normal
GL_EXT_packed_pixels
GL_EXT_texture_edge_clamp
GL_EXT_separate_specular_color
GL_ARB_multitexture
GL_EXT_texture_env_combine
GL_EXT_bgra
GL_EXT_blend_func_separate
GL_EXT_secondary_color
GL_EXT_fog_coord
GL_EXT_texture_env_add
GL_ARB_texture_cube_map
GL_ARB_transpose_matrix
GL_ARB_texture_env_add
GL_IBM_texture_mirrored_repeat
GL_EXT_multi_draw_arrays
GL_NV_blend_square
GL_ARB_texture_compression
GL_3DFX_texture_compression_FXT1
GL_EXT_texture_filter_anisotropic
GL_ARB_texture_border_clamp
GL_ARB_point_parameters
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar
GL_EXT_texture_compression_s3tc
GL_ARB_shadow
GL_ARB_window_pos
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_ARB_vertex_program
GL_EXT_texture_rectangle
GL_ARB_fragment_program
GL_EXT_stencil_two_side
GL_ATI_separate_stencil
GL_ARB_vertex_buffer_object
GL_EXT_texture_lod_bias
GL_ARB_occlusion_query
GL_ARB_fragment_shader
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_non_power_of_two
GL_ARB_vertex_shader
GL_NV_texgen_reflection
GL_ARB_point_sprite
GL_EXT_blend_equation_separate
GL_ARB_depth_texture
GL_ARB_texture_rectangle
GL_ARB_draw_buffers
GL_ARB_color_buffer_float
GL_ARB_half_float_pixel
GL_ARB_texture_float
GL_ARB_pixel_buffer_object
GL_EXT_framebuffer_object
GL_ARB_draw_instanced
GL_ARB_half_float_vertex
GL_EXT_draw_buffers2
GL_WIN_swap_hint
GL_EXT_texture_sRGB
GL_ARB_multisample
GL_EXT_packed_float
GL_EXT_texture_shared_exponent
GL_ARB_texture_rg
GL_ARB_texture_compression_rgtc
GL_NV_conditional_render
GL_EXT_texture_swizzle
GL_ARB_framebuffer_sRGB
GL_EXT_packed_depth_stencil
GL_ARB_depth_buffer_float
GL_EXT_transform_feedback
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_ARB_framebuffer_object
GL_EXT_texture_array
GL_EXT_texture_integer
GL_ARB_map_buffer_range
GL_EXT_texture_snorm
GL_INTEL_performance_queries : NOT INITIALIZED
GL_ARB_vertex_array_object

WGL_EXT_depth_float
WGL_ARB_buffer_region
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_pixel_format
WGL_ARB_pbuffer
WGL_EXT_extensions_string
WGL_EXT_swap_control
WGL_ARB_multisample
WGL_ARB_pixel_format_float
WGL_ARB_framebuffer_sRGB
WGL_ARB_create_context
WGL_EXT_pixel_format_packed_float
: NOT INITIALIZED

Comments

  • HeraHera Posts: 1,957
    edited December 1969

    continues here:

    OpenGL features for current hardware:
    OpenGL provider: Intel
    OpenGL renderer: Intel(R) HD Graphics Family
    OpenGL version: 3.0.0
    Maximum number of lights: 8
    Number of auxiliary buffers: 0
    Number of texture units: 8
    Depth buffer bit resolution: 24
    Maximum OpenGL texture size: 4096 x 4096
    Current OpenGL Texture Quality Setting: Good Performance
    RGBA color bitplane resolutions: 8 8 8 8
    GLSL version: 1.30 - Intel Build 8.15.10.2291
    Shadow mapping supported
    VBO supported
    *** Scene Cleared ***
    Loading plug-ins:
    aniMate2.dll
    dz3dbridge.dll
    dz3dconnexion.dll
    dz3dmouse.dll
    dzalignace.dll
    dzassetiofilters.dll
    dzautofit.dll
    dzautoriggerbasic.dll
    dzautoshaderbakeractions.dll
    dzbrycebridge.dll
    dzbvh.dll
    dzcolladax.dll
    dzcomponents.dll
    dzcontentdbeditor.dll
    dzcontentlibrarypane.dll
    dzcr2exporter.dll
    dzcustomizedlg.dll
    dzdecimator.dll
    dzdelightrenderer.dll
    dzdformeditor.dll
    dzeasyloader.dll
    dzexpexporter.dll
    dzfbxexporter.dll
    dzfiguresetup.dll
    dzhexagonbridge.dll
    dzimageio.dll
    dzjointeditor.dll
    dzlayerededitor.dll
    dzlayerfilter.dll
    dzmanualshaderbaker.dll
    dzmaptransfer.dll
    dzmorphfollower.dll
    dzmorphloader.dll
    dzmorphloaderpro.dll
    dzobjexporter.dll
    dzoptitexclothbasic.dll
    dzpolygongroupeditortool.dll
    dzprimitives.dll
    dzpropertyeditor.dll
    dzpuppeteer.dll
    dzpz3importer.dll
    dzrenderedit.dll
    dzrenderlibrary.dll
    dzrslshadercompiler.dll
    dzsavefilters.dll
    dzsceneinfo.dll
    dzscriptedrenderer.dll
    dzscriptedsteps.dll
    dzshaderbaker.dll
    dzshaderbuilder.dll
    dzshadereditor.dll
    dzshadermixerbase.dll
    dzshadermixergui.dll
    dzsmartcontentpane.dll
    dzspotrendertool.dll
    dztextureatlas.dll
    dztransferutility.dll
    dzu3dexporter.dll
    dzweightmapbrush.dll
    dzwinvideo.dll
    dzpowerpose.dll
    WARNING: interface\dialogs\dzbasicdialog.cpp(164): No parent specified for DzBasicDialog!
    WARNING: QLayout: Attempting to add QLayout "" to QWidget "", which already has a layout
    WARNING: QLayout: Attempting to add QLayout "" to QWidget "", which already has a layout
    WARNING: QLayout: Attempting to add QLayout "" to QWidget "", which already has a layout
    Could not activate 3D Bridge evaluation. Plug-in disabled.
    Could not activate DAZ Decimator evaluation. Plug-in disabled.
    Total class factories: 1066
    WARNING: 3DConnexion Plug-in Error: Could not create Device, CoCreateInstance failed
    3D mouse support library could not be loaded.
    Creating interface
    Successfully created OpenGL viewport for Viewport1.
    Successfully created OpenGL viewport for Viewport2.
    Successfully created OpenGL viewport for Viewport3.
    Successfully created OpenGL viewport for Viewport4.
    Executing startup script...
    Started in: C:/Program Files/DAZ 3D/DAZStudio4
    Opening file pink punk.daz...
    Error setting pointers while reading file D:\Arbetskataloger\Art\dazbilder\kommande\pink punk.daz : C Exception: Memory Access Violation - Attempted to read memory at address 0x00000000
    WARNING: Object::disconnect: Unexpected null parameter
    WARNING: Object::disconnect: Unexpected null parameter
    WARNING: Object::disconnect: Unexpected null parameter
    WARNING: Object::disconnect: Unexpected null parameter
    WARNING: Object::disconnect: Unexpected null parameter
    WARNING: Object::disconnect: Unexpected null parameter

    This line repeats a zillion times, followed by

    File read time: 0 min 8.1 sec.
    Building Scene...
    DAZ Studio Started
    Loaded image carbon fiber 1.png
    Loaded image carbon fiber 1b.png
    Creating Pixel Buffer
    Pixel buffer - Width: 1024 Height: 1024
    Compiling OpenGL Shader...
    Fragment Shader:
    No errors.Fragment Shader compiled successfully.
    Linking Shader:
    No errors.Shader Program successfully linked.

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    Ran tdlmake on image G:/LINDA/DAZ other/Runtime/Textures/Dystopia-Vistas/Dys-Vista-A1-Bum.jpg
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  • Lissa_xyzLissa_xyz Posts: 6,116
    edited June 2012

    Did you by chance use the brown fur shader on it? It has an unconnected Rotator brick that needs to be removed in Shader Mixer. A few of the Furify shaders had the same issue.

    I'm not sure how, or if, you can regain a corrupt scene file.

    Post edited by Lissa_xyz on
  • HeraHera Posts: 1,957
    edited June 2012

    Hello!

    I used the white furry thing, but I guess it's the same problem.

    Vaskania said:
    It has an unconnected Rotator brick that needs to be removed in Shader Mixer. A few of the Furify shaders had the same issue. .

    How do I fix that?

    *¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*¨¨*

    On another note, why cannot we attach text files to the forum post. Sometimes, you may want to include the log file for instance, and that one is often too large and too awkward from a readable view to just cut and past into a post.

    Post edited by Hera on
  • Richard HaseltineRichard Haseltine Posts: 101,429
    edited December 1969

    Makea feature request for the ability to attach text files through the Bug Tracker https://bugs.daz3d.com/my_view_page.php

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited June 2012

    Herakleia said:
    Hello!

    I used the white furry thing, but I guess it's the same problem.

    Vaskania said:
    It has an unconnected Rotator brick that needs to be removed in Shader Mixer. A few of the Furify shaders had the same issue. .

    How do I fix that?
    I looked at the white one, and it doesn't suffer the rotator brick issue. I don't know the logs well enough to tell if anything looks off in yours, either.

    For future reference, what you would do is load the shader to the surface zones you want, highlight the zones, then go to Window > Tabs > Shader Mixer. Once in there, go to File > Import from Scene (or something to that effect). Choose Material and you should see the brick layout. Close the unwanted brick and hit apply down in the lower right. The changes will automatically be sent to your material zones. From there you can use File > Save As > Shader Preset and save it where the original one is, except name it with _fixed appended or something so you don't overwrite the original.

    That's the extent of my Shader Mixer knowledge. lol

    Post edited by Lissa_xyz on
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