Anime Head

UkyuuUkyuu Posts: 182

Hello, so I'm trying to create an anime head shape with Dformers.

 

So far the overall look seems correct, however, there is trouble with the eyes. How can I make it so the eyes won't be caught in the head-shaping please?

 

 

PS : It's the way the eyes looks scanted inward and are no longer spherical that annoys me.

anime head try.jpg
903 x 874 - 52K
Post edited by Ukyuu on

Comments

  • 3dOutlaw3dOutlaw Posts: 2,471

    D-Formers are sometimes difficult, as they affect all parts of the obj/prop/figure, as you are finding with the eyes.  If you have Hex, a quick bridge into it, with X-symmetry and soft select, and you can make the morph quickly.  It's not a fix for what you have, but another option...probably valuable if you dont use other modellers, and want to do more with the Anime look.

  • mjc1016mjc1016 Posts: 15,001
    edited October 2016

    You can control the area the Dformer affects with a weightmap...

    http://www.daz3d.com/forums/discussion/37149/deformers-impossible-to-use-accurately/p1

    Basically, you would use the maps to remove the influence over the eyeball and then just rely on scaling to fit it properly (or another dformer that is mapped to just affect the eyeball).

    Post edited by mjc1016 on
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