Used Carrara to model a formal dress and shoulder wrap for G8F. Assigned shading domains to make it easy to use the dress with G8F in Carrara with VWD, but I have been having a devil of a time with G8F in Carrara for the past month or so. Freezes. Crashes. I think it was a graphics driver update in March. Maybe there was an update to G8F essentials in Studio that affecta the figure in Carrara? It could be Covid-19. Who knows?
Anyway, the dress figure is ready to be a freebie (without shaders). I need to reassign the shading domains of the wrap so that it can stay on the shoulders during a drape simulation. I should probably also edit the weightmaps where the wrap nears the sides of the torso.
Here is the wrap falling off the shoulders in a DForce simulation. I suspect the same would happen in Carrara with VWD without nailing some vertexes to the collision object. I find nailing vertexes easier when I can select by shading domain, thus the need to redo the shading domains for the wrap.
I had to replace the upload. Apparently my data file was missing a folder. If you have a problem, try downloading the updated file from ShareCG, same page.
(Fan Art) Rigged in Studio for Use in Carrara (and Studio)
The Grinch
For this month's challenge, I modeled fanart Grinch and his dog Max. I've rigged and weightmapped them both using Carrara's native tools. However, I've decided to rig the Grinch using Studio's tools because I want to be able to make a variety of "Who" morphs and clothes. The transfer utility in Studio can be a big help.
Part 1 - Preparing a Carrara Mesh for Daz Studio Rigging
- modeled the Grinch in Carrara's vertex modeler
- using the Selection : by Name : by Polygons menu, I created groups and named them for the entire Grinch mesh. One named group for each bodypart.
- I tried to prevent unnamed polygons by sequentially selecting by each group and then inverting. If nothing selected, then all polygons are in a group.
- I exported the Grinch obj in the preset for Daz Studio : Full Scene.
- I created a file structure based on some advice by Mark Olsen, MDO2010, but I'm not sure what forum name he goes by now.
- I have a base project file with two main subsets, the Content Files, and my Working Files. Only the Content files would ever be shared
- The content file has a folder for the data files that Studio will create when the completed figure is rigged and saved as a support asset. This project also requires a place to put the custom figure so I chose People. It is also customary to place material and texture files in a Runtime : Textures folder within the content folder.
- Separate from the content folder, I have a working files folder. I have subfolders for my Carrara files, for OBJs (base figure and morphs), and for anything I use to help with textures (including references). I do not share the working files folder.
grinch rigged and posed.jpg
800 x 600 - 28K
yy01 naming polygons in this case chest.jpg
1236 x 809 - 100K
yy03 export obj as daz studio full scene preset.jpg
New Freebie at ShareCG. I modeled a simple low poly grass prop, suitable for replication. It is in DUF format, and will install fine in Carrara 8.5 content library to be replicated on all your low poly background landscapes.
I do like Howie Farkes' new product, UltraScenery. One issue I have with it is the difficulty to customize. So, I will be making a few props so that I can test substituting my own creations.
I do like Howie Farkes' new product, UltraScenery. One issue I have with it is the difficulty to customize. So, I will be making a few props so that I can test substituting my own creations.
you have a computer that can actually handle it too
knowing how Ultrascatter freezes up my PC and goes to CPU I need to save up for hardware before I can buy that and most of the new stuffs with dforced everything too
Wish all Carrara-ists were able to upgrade computers when UB and I did. Recently, I've been wondering if I should take another look at Carrara's softbody physics. One of the problems was calculation time. Didn't Misty look again recently?
Comments
it looks kewl. thanks
remembers the please dont squeez the charmin commercials
ahhhh.. thankyou @diomede
the days when tp was in abundance.... those were the days
The Toon horse captures the idea of 'toon' terrifically./ Missed your calling? Thanks for the tp. I wont have to use the two shells anymore
Appreciate the nice comments about the toon horse. I may model a few more random things. Something simple. What else does the Carrara community need?
Used Carrara to model a formal dress and shoulder wrap for G8F. Assigned shading domains to make it easy to use the dress with G8F in Carrara with VWD, but I have been having a devil of a time with G8F in Carrara for the past month or so. Freezes. Crashes. I think it was a graphics driver update in March. Maybe there was an update to G8F essentials in Studio that affecta the figure in Carrara? It could be Covid-19. Who knows?
Anyway, the dress figure is ready to be a freebie (without shaders). I need to reassign the shading domains of the wrap so that it can stay on the shoulders during a drape simulation. I should probably also edit the weightmaps where the wrap nears the sides of the torso.
Here is the wrap falling off the shoulders in a DForce simulation. I suspect the same would happen in Carrara with VWD without nailing some vertexes to the collision object. I find nailing vertexes easier when I can select by shading domain, thus the need to redo the shading domains for the wrap.
Dress and wrap now offered as a freebie. You will have to convert to blended to use in Carrara. Should work well with VWD.
https://www.daz3d.com/forums/discussion/400551/free-dress-long-dforce-skirt-and-dforce-shoulder-wrap-untextured
I had to replace the upload. Apparently my data file was missing a folder. If you have a problem, try downloading the updated file from ShareCG, same page.
Terrain creation, Painting, and Fluidos - Proof of Concept
- drew rough heightmaps with an image editor
- imported maps in Carrara's terrain modeler and applied filters (such as erosion)
- converted to a vertex model at low resolution
- selected outer edge, pulled down, closed the bottom (inportant for fluidos, I think)
- uvmapped (probably suboptimal when told what is next)
- exported as an obj
- imported OBJ in 3D coat
- in 3DCoat, painted some simple textures
- exported model from 3DCoat as obj
- imported obj in Carrara and loaded the maps
thanks. !
\i have trouble remembering the steps. need to do it more often
Custom Figure
(Fan Art) Rigged in Studio for Use in Carrara (and Studio)
The Grinch
For this month's challenge, I modeled fanart Grinch and his dog Max. I've rigged and weightmapped them both using Carrara's native tools. However, I've decided to rig the Grinch using Studio's tools because I want to be able to make a variety of "Who" morphs and clothes. The transfer utility in Studio can be a big help.
Part 1 - Preparing a Carrara Mesh for Daz Studio Rigging
- modeled the Grinch in Carrara's vertex modeler
- using the Selection : by Name : by Polygons menu, I created groups and named them for the entire Grinch mesh. One named group for each bodypart.
- I tried to prevent unnamed polygons by sequentially selecting by each group and then inverting. If nothing selected, then all polygons are in a group.
- I exported the Grinch obj in the preset for Daz Studio : Full Scene.
- I created a file structure based on some advice by Mark Olsen, MDO2010, but I'm not sure what forum name he goes by now.
- I have a base project file with two main subsets, the Content Files, and my Working Files. Only the Content files would ever be shared
- The content file has a folder for the data files that Studio will create when the completed figure is rigged and saved as a support asset. This project also requires a place to put the custom figure so I chose People. It is also customary to place material and texture files in a Runtime : Textures folder within the content folder.
- Separate from the content folder, I have a working files folder. I have subfolders for my Carrara files, for OBJs (base figure and morphs), and for anything I use to help with textures (including references). I do not share the working files folder.
I have more than 1 tutorial for rigging, but I must say that the one by SickleYield is a favorite.
https://www.daz3d.com/how-to-create-a-new-daz-studio-custom-creature
Good job on the Grinch !!!
Thanks for the recommendation on Sickleyield's Tute, have eyed it off before !
New Freebie at ShareCG. I modeled a simple low poly grass prop, suitable for replication. It is in DUF format, and will install fine in Carrara 8.5 content library to be replicated on all your low poly background landscapes.
https://sharecg.com/v/95873/view/21/DAZ-Studio/Grass-Prop-for-Daz-Studio-UltraScatter
Replicated in Carrara Assemble Room
Does this mean that the grass is greener on the other side ?
I do like Howie Farkes' new product, UltraScenery. One issue I have with it is the difficulty to customize. So, I will be making a few props so that I can test substituting my own creations.
you have a computer that can actually handle it too
knowing how Ultrascatter freezes up my PC and goes to CPU I need to save up for hardware before I can buy that and most of the new stuffs with dforced everything too
Been eyeing off the Ultra Scenery, would have been nice if there was a Carrara version of it !
Wish all Carrara-ists were able to upgrade computers when UB and I did. Recently, I've been wondering if I should take another look at Carrara's softbody physics. One of the problems was calculation time. Didn't Misty look again recently?
there is
it's called Carrara
but
yes we could do with more tools using the replicator system
need people who can understand the SDK and Digital Carvers and other opensource plugins to make them work more like DAZ instances
to be able to use the instance placeholders in duf files would be in itself awesome
I thought I could do it using replace in Twinmotion but that loads every instance placeholder at 0,0,0 too like Carrara
iClone seems to be the only thing that reads the FBX in situ,
Yes there's lots that can be done !!!!
Would be nice if Howie had the time and financial rewards to do some more Carrara masterpieces !
2nd Free Grass Prop - low poly suitable for toon, best with instancing or ultrascatter but not necessary
https://sharecg.com/v/95878/view/21/DAZ-Studio/Grass-Prop-02-for-Daz-Studio-UltraScatter-low-po
And a tree in Daz Studio format. I will see about posting the carrara version in next post, but I'm not sure about the leaves and bark shaders
https://sharecg.com/v/95879/view/21/DAZ-Studio/Tree-Prop-Daz-Studio-Unrealistic
Here is the Carrara version of the same tree. Let me know if there is a problem. See attached zip.
I just rendered a scene with your other trees
and new grasses
@Artini terrain heightmap
https://www.daz3d.com/forums/discussion/comment/5695641/#Comment_5695641
now I have to add that one
this is Carrara BTW not Ultrascenery
took 1.33 mins
DAZ studio iray I would have to go for a walk to the mall and grab a takeaway and eat it
this one took almost 15mins because I used sky light
didn't use the palm as not a tropical island I think
think Distant light instead of sunlight and no skylight in render looks better and only 2:43mins
Looking good
Don't forget the Palm Tree