Rendering for Photoshop

Hi All

Hope you can help. Using the defaut settings for rendering (size) I load my figure into photoshop CC.2015 all is great until I magnify it, it then starts showing the pixels around the edge, this is just when magnifying twice. Is there a setting in Daz render that will eliminate this.

Thanks

pete

Comments

  • djigneodjigneo Posts: 283

    What render engine (3Delight or iRay)?

    If 3Delight, increasing Pixel samples should provide crisper edges at the expense of longer render times. Using Progressive rendering can also help.

    If iRay, someone else may need to chime in. =)

  • A screenshot may help.

  • gederixgederix Posts: 390

    Myabe Im not understanding exactly what you are asking but on its face -- why does it matter if the image pixelates when you zoom in 200%? You are supposed to see pixelization when zoomin in, there is no way to avoid it. Even if your image is 1000 dpi, if you zoom in enough the edges become jagged. Its the nature of bitmap art. The issue should only be, does the image look correct at the size you intend to display it? Whether or not you see 'jaggies' when zooming in has nothing to do with anything.

     

  • thanks everyone should have explained better. the problem surfaced when i tried to put it on a size of a4 or larger

    thanks

  • FishtalesFishtales Posts: 6,119

    thanks everyone should have explained better. the problem surfaced when i tried to put it on a size of a4 or larger

    thanks

    Then you will have to render at a size that can be printed on the size of paper you intend to use. For a 12x10 inch image you will have to render at 3600x2400 pixels.

  • You need to work out how many pixels you need - for printing you probably want at least 200 PPI, and maybe 300PPI, depending on your printer (remember that the PPI valye, pixels per inch, will be lower than the printer's DPI, dots per inch, as it will take clusters of several dots to give a reasonable range of colours while each pixel can have sixteen million colours). So for A4 you'd want 1,650 to 2,475 on the short side and 2,340 to 3,500 on the long side.

  • mjc1016mjc1016 Posts: 15,001

    Studio doesn't care about how an image fits on a piece of paper...all it cares about is the size, in pixels of an image.  The image editing/printing software sets/cares about the paper.   So if you render an image at 600 x 900 and want to print it at 300 dpi you will  have a 2 inch x 3 inch image.  So if you want an 8" x 11" image you will need to render at 2400 x 3300 pixels to get that at 300 dpi.

  • When rendering to composite in Photoshop, look hard at the other materials you'll be compositing with your render.  The biggest problem I have with compositing renders tend to be that they're too smooth, relative to real world imagery. So most times, I end up making my renders noiser to get a convincing composite. If you have razor sharp edges on your render, and nothing else in the composite has similar edges, that incongruity will jump out to the eye.

  • Perhaps I am not understanding you. To make it larger, you don't magnify it. Why aren't you resampling it to add pixels. In CC2015, the resample engine if you set it for Preserve details and reduce noise (I use 12) does a fantastic job. I have tested it against other resampling methods, and it can do a super job. But the people who suggested create it as large as possible in DAZ are correct. That is how to get the best results.

  • Hi All

    Thanks that has all been very helpful, Know what I'm doing wrong now

    pete

    7 working days left to retirement, one happy bunny laugh

  • SzarkSzark Posts: 10,634

    Hi All

    Thanks that has all been very helpful, Know what I'm doing wrong now

    pete

    7 working days left to retirement, one happy bunny laugh

    happy retirement Pete 

  • Thanks Szark really looking forward to it

     

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