How to show parameters from child nodes of figure on parent level?
Doodle Designs
Posts: 34
I have a bathroom figure where most of the child nodes need no parameters to be seen, so I have locked and hidden them. However, the toilet and door have hinges that allow them to be opened and closed. Instead of having the customer expand all the levels of the figure to find the hinge nodes, I'd like to have them appear on the top parent level.
I have a vague recollection that something like is possible, but it's been so long I can't recall how to do it.
Can anyone help me?
Post edited by Chohole on
Comments
Right-click on the Parameters pane and pout it in Edit mode (if it isn't already).
Select the figure, then for each control you want right-click in the group you want to add the controls to and select Create New Property..., set the name and limits as desired.
For each property in turn, set the newly created property to 1 and the property on the bone to the matching value, then right-click on the new property and select ERC Freeze - check that the new property is set as the controller, and the bone property is the only thing listed as a sub-component, then click Accept - that should enable the property on the figure to cotnrol the bone. Zero the new cotnroller and go on to repeat the steps for the next.
File>Save as>Support Assets>Moprh Asset will save the new controllers (assuming the figure has already been saved as a figure asset).
I like removing/replacing the orginal figure when doing this...I don't know, it just seems 'cleaner' to me when all is said and done.
Unfortunately this (set) figure seems poser type rigging figure(cr2). then I do not know Richard suggestion can work for Cr2 type riggng figure.
though you can make new controller and set ERC, but we can not save morph of cr2 figure and can not save as figure, n daz studio as usuall way.
then may need to save as scene subset.
But if you change it as Dsf (DAZ weight map and rigging) figure, You can easy make new pose controller by ERC freeze as Richard mentioned.
from top menu Edit>figure>rigging>Convert figure weight mapping.
I recommend ,first you turn it as triax weight map, then change as general weight again. because, if you directly change figure as genearal weight,
I often see many Cr2 figure, already tweaked parameter when it is loaded, and you lost those value.
ExP exporter can be used to save the controllers for a Poser figure that uses ExP. Or you can simply export the CR2 file, which will include all morphs.
Yes I can use ExP exorter or re export as cr2. if I need to keep them as cr2.
but I prefer to change it as new dsf and duf, if I need to save morph, or export it as new figure, and the figure is simple rigging and weight maps. (enviroment , machine etc)
eg, I can not modify cr2 weight map in daz studio with node map editor tool.
if he plan to offer it as new prodcut for daz studio, , I really hope he offer it as dson too.
As user (customer) side, there are many reason, I do not prefer cr2 scene set, for daz studio.
Thanks RIchard, that worked like a charm! After I added the three new parameters to the parent node, I hid the child nodes below Toilet and Door Wall since the customer won't need to see them anymore to access the open-close parameters.
kitakoredaz - Although this product is Daz Studio only, when I was first developing it years ago I created it as a cr2. I loaded the cr2 and saved it as a Daz Studio scene. File>Save as>Support Assets>Scene Asset
Is this okay? It all seems to work fine. I have the cr2 bathroom in the runtime and the Daz Studio bathroom in the Scene folder. It all loads fine. In fact the product is almost completed - I have only maybe a few days left of checking everything before I zip it up for a beta tester.
I've been reminded that, for a DS-only item, a property alias is more efficient than using ERC. That way the slider on the figure is the slider on the bone, anything that happens to oen happens to the other. ERC is a one-way link, so there's a risk that, if the user opens the door by clicking on it and using the widget or otherwise setting the value on the bone, they won't be able to zero it (depending on how it swings) without unhiding the bone's slider; with the alias there is only one property and changes made via the slider on the figure and changes made to the bone via the viewport widget will not conflict. The only real downside is that the vlaues are the same - since the door rotates in degrees the slider on the figure will go in degrees, not 0 to 1, and depending on orientation it might have a negative value range (0 to -90 say), so it may be less neat to look at.
It took me a while to get the creation of aliases straight, hence the delay in this reply, but it's very straightforward - find the bone or node (in this case the figure) in the Property Hierarchy and, with the Parameters pane in Edit mode drag the property (or multiple properties) across - you will then be prompted to confirm that you want to create aliases. It should also be possible to do tis by right-clicking and using the property Cloner command with the Create Alias option checked, but I wasn't getting that to work.
>>Dodge designes
Usually I do not hope to against creator who have already skill to make and sell items. but To be honest,
I can not recommend and approve to use cr2 and save it as subset or scene then offer them for daz studio .
I know these products, but if I find them usually I regret to get them.
because, most case I just serch, scene products which offered as genuine DSON ( geometry data are only stored as dsf in data , then preset or subselt (duf) to load these.)
It is not about the product quality, but problem of usablity and keep real compatiblity , from user-side with DAZ studio.
I may approve, if the product need to use "geometry change,," vendor may need to keep offer it as cr2. then offer duf (not include acttualy geometry data), in daz studio too. eg if your prouct can change toilet mode, with geometry change which attached to the room with node,, then you offer it as cr2 and duf,
I approve it.. (but there should be substitute way I feel,, )
but if the product do not need to use "geometry change", actually I do not find merit,, which show me
cr2 and duf (preset) combination, or cr2, pp2 work better for user than dsf, duf (genuine DSON combination).
I really feel strange why DAZ have not officially clear mentioned vendor to choose duf, dsf, if the product is for daz studio .
Most of products are currently released as DSON. of course if it is already made as cf2 and made for poser,, I do not push vendor,,
to change them as genuine dson set.
but If vendor plan to offer new product for current daz studio, I feel,, it is better (and I recommend) to offer as DSON (not offer cr2, or pp2 with duf)
then user can keep their product arrangement, and flexbility to modify them in daz studio, when they need as same as other DSON products.
Sorry I haven't answered this sooner, but I haven't found a way to get this forum to email me notifications when a thread has been posted to.
I created the original figure back when DSON didn't exist yet. (DS 3). For the product, I loaded the cr2 and then saved it as an asset, so it is actually duf now. I even deleted the cr2 from the poser path.
Do not mind and not take it serious,, (though it is actually serious for me,, but I know many user do not care if it offered as cr2 pp2,, with daz studio)
Usually I request samething If someone make room or prop as figure (with rigs) and props.for daz studio..
then I do not request about this product any more,, but I sitll think,, if it is not what I expected,, have you already package them?
if so,, when you save it,, you save it as support asset > scene assets? if so the duf usually load figure as cr2 rigged scene and props (if some props was paretend with rigged root)
hough I can call it from duf,, but it still cr2,, then if I hope to modify it in daz studio, may not work with weigth map tools,, and I can not make morph for the product,, without
rechard menitoned way,, (but do yours who know difference cr2 rigging and daz rigging,, really recommend cr2 still,,, and hope user to use them about current daz studio,,?,
I believe , without clear tell those usability from ds user,, it just vendor confuse,,
who plan to offer scene and figures,, for current daz studio,, Or no one need to change scene as dsf and duf,,, with daz weight map,,)
The product has already passed through beta-testing so I'm not planning on changing anything.
As I mentioned, I created the original cr2 years ago. I've never rigged a figure any other way. This is actually my first (and only) figure.
I saved it using File > Save As > Support Asset > Scene Asset(s). The cr2 no longer exists in the product.
I don't know the difference between cr2 and daz rigging.and I've never used weight mapping.
There was a big gap in time when I wasn't using DS. I jumped from DS 3.1 to DS 4.9, so there a lot of things in the newer version of DS that I'm not familiar with.
Hi,, I have no intention,, to against your rigging way, (If I have used ds3, or poser, I may rig as same as you, then may feel there is no difference,,when I load them)I say just for my convinience as DS only user. and thinking,, which style rigging scene I hope for daz studio as easy to use.
but I am now reding again your reply,, then somehow be surprised at,, when you offer for beta-test, no DAZ man seems adivise you, to change rigs type,,,,,
if DAZ really feel customer convinience (and mainly bought item for daz studio), must offer merit and demerit,, when use each rigging I believe.
after all DAZ do not care much real usability for user.
then I do not know,, why DS can load it without cr2 (original) detail,, maybe ds keep geometry and riggiing in data>atuo-adapted,,, ,with some unique name I suspect,, then load it ,,. but with keep poser tyepe rigging , not ds triax or general weight rigging..
when check scene tab, the room figure may show you rigging type icon,, with figure name,,
I usually check the icon to know,, this figure is rigged as DS way, or poser way..
or check scene tab, under column,," node" section,,you may find " class" then it may show me,, the rig type,,
if it is poser type rigging, "class DzLegacyFigure",, I think.
As for me,, there is reason why I do not recommend it,, (or I do not choose it,, without special reason,, ),,from simple customer positon,,
1 the saved data way is different from daz general weight figure. which saved as "figure/prop assets"
of course it is located different directory, from original poser figures. (they are keep in runtime,,) too.
2. I can not tweak rig and change weight when I need it,, eg If ijust hope to add one rig in scene prop,, DAZ wegiht map brush tool just open erroer message.
3 I can not make morph easy and keep it ,as same as other dsf prop, or figure. I hope my data keep clear same rure,, if I can.
, and not hope to use poser exporter, of course,, not hope to save it with cr2 ..
If I still need to get those cr2 rigging scene,,, or need to save them as Scene Assets etc,, or need to change weight map by my self ,,, when I get (usually buy new item,,) for daz studio,, I feel,, it is different (opositte) direction, from what I have seen,,, DS have changed from poser clear,,,, ,then push Dsf Duf, daz originall,. and have pushed daz weight map. But If I just play for myself,, or challenge and learn poser rigs (I sometimes play it too,, ) I do same things,there is no problem,, actually there is way, in ds still. and keep compatiblity is good things I know.