One half of beard not lining up
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I'm attempting to fit the Millennium Beard to M3, but for some reason one half of it is messed up. The right side is shifted very far down. Ideas of either what's wrong or how I can fix it?
At first I thought it was because the beard simply could not change to match the expression. (which is another question, can it be made to do that? I thought there was some way to transfer morphs from the figure to the hair or clothing, but cannot locate the menu option to do that). However, it doesn't appear that the expression morphs should be affecting that part of the face to that degree.
I am able to load the beard to a base character just fine in a test empty scene, just not in this scenario.
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screenshot, bad hair day.png
267 x 435 - 188K
Post edited by sriesch on
Comments
Are you sure the materials match the model?
Yes. If I load a second copy of M3 into the scene and fit the beard to it, it works fine. (default position, no materials, no morphs, etc.)
It seems to be related to the pose. I've tried to recreate the figure by loading a new one and copying the materials and shape, and the beard fits fine to that, but fails when I copy the pose. However if I take the original figure and move it to a different or zero pose, the beard is still broken. I haven't found a good way (short of manually adjusting every single bone, not practical) to make the good figure fit back into the original pose (saving and reapplying the post just breaks the beard again.)
Since I can't get it to work, I found a workaround. I ended up simply manually positioning the 2nd unposed copy of M3 so his head/neck lined up roughly with the first, then hid all the body parts below the neck, and in the original copy I hid from the neck up. That way I have the beard working on one figure and the pose of the other figure. Cludgy, but functional. I would of course still be interested in any suggestions for a real fix for the next time this happens when the workaround won't work out as well.