Katie Elite Texture Issue?
I am not sure that this is even an issue, but in certain scenes it looks pretty bad. On the Katie Elite Texture for v4, there seems to be a "crease" drawn into the lower end of each cheek of the buttocks. I am wondering if this is another error like the thing with the gray lines on Rob and other characters or if it was done deliberately? I was never able to fix the gray line issue and I cannot seem to figure this one out either. Attached are two renders (one in 3Delight and one in IRAY) where the line is visible. I tried to be respectful, but this issue is hard to demonstrate. You will notice that whether the leg is straight or bent, the impression of a crease is present. I feel that this should change with the weight mapping of the character and not be present in the texture. Thoughts?
-DrDrk
Comments
Six years ago it was a common practice, due to limitations in software and computing power, in general, to paint such details into the the texture itself, instead of relying on the details being in the mesh itself.
So, yes it is very intentional.
Gotcha. I guess I will use newer textures then.
-DrDrk