Modeling with arms down
3dOutlaw
Posts: 2,471
Is it possible to transfer the rig of G2F/G3F to a model that was modeled with arms down (not t-pose)?
Reason I ask is that I am trying to model something that has like a rubber band around the body (with arms against sides), and it is better for that mesh to "stretch", versus pinch, as the arms move out from the body. I can't figure out a way to do model that with the T-Pose, that will look good then when I fold arms down to the sides.
I appreciate any ideas, methods or the settings to make that transfer possible (like with arms bent at about +/-70)! :)
Comments
What I've seen done, in the past, is to create a pose to apply to the figure before loading the clothing...I know that some of the Optitex dynamic clothing comes with an A-pose to apply before the clothing.
What I'm not sure about is if that is the best way or if it is the only way...
Yes, that defintiely makes sense for Dynamic clothing, but I would like this to be confirming, so I need to be able to transfer the rig to the prop. I found the below in another thread, I am going to try it.
Yea....no, that didn't work at all :(
You can bake rotations on the figure to make the pose that matches the clothing the zero state, use the Transfer Utility from that, then apply the reverse pose to the newly rigged clothing and bake the rotations there. Bake Joint Rotations is in the Edit sub-menu of the Joint Editor tool's option menu.
Sorry, don't save the baked Genesis figure - just use it to transfer, then delete it. Reload a plain version of the figure for any further work. You also don't save the clothing figure until you have baked its rotations to match the standard figure.
OK, trying it now, will report back
Yep, that worked, thanks. I had to move the arms out a little as the WM's were fighting for control of the vertices, if they were too close. Thanks Richard!
That sounds like it might be a way to get around the dreaded stretchy gloopy shoulders on custom clothing that's transferred in T-pose. Thanks.