How do I get Hexagon to export a higher resolution UV map?

For some reason Hexagon exports UV map images at 697x697 which is a thoroughly useless resolution for doing anything. Can I bump it up to 2048x2048?

Comments

  • mindsongmindsong Posts: 1,701

    bump... i'd like to know this as well.

    anyone?

    --ms

  • Rascal3DRascal3D Posts: 288

    Hi,

    I usually export the obj with UVs from Hexagon.  Open the obj in UVmapper Classic (freeware) and generate a new UV map.  On the export option, set the scale for whatever is your preference (i.e. 2048 X 2048). Don't forget to save the obj with the new, larger UV map from UVmapper.  Note that the generated bitmap (.bmp) will have to be converted in Photoshop (or GIMP) from a black-white image to RGB before you can actually add color to it.  In Photoshop, load your UV map then go to Image>Mode>RGB color and re-save map.

     

  • IsaacNewtonIsaacNewton Posts: 1,300

    It is a while since I used Hexagon, but if memory serves correctly, the size of the UV map depends on how big it is in UV window and how big that window is. Yes I know that is/was daft. They may have changed this. Anyway, you can always try making your UV window as big as possible and see if that helps give a larger map.

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