Camera Blunders

Something has gone wrong with the camera in the scene I am working on. I have one camera in the scene which is selected before rendering, but that is not the viewpoint that renders once I hit the render button. I have made sure there is only one camera in the scene, I have duplicated the camera and deleted the old one. I have spawned a new camera and deleted the old one. Nothing I try is working. Daz just wants to render from some arbitrary point. Does anyone know what might be causing this?

Comments

  • barbultbarbult Posts: 24,240

    No, but are you using the brand new Beta version of Daz Studio? I've seen some postings about camera/render settings problems in that version.

  • I am having this exact issue on the brand new beta

  • fastbike1fastbike1 Posts: 4,077

    @chrisryder123  "I have one camera in the scene which is selected before rendering,"

    The camera has to be selected in the viewport dropdown (see attached), not in the scene or parameters tab. If your camera is selected in the Viewport dropdown, then I don't have any suggestions sad.

    Capture.PNG
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  • Also, if you have multiple views open make sure the one using the camera is active - it should have a border in the highlight colour. Similarly for the Viewport/aAux Viewport if both are open.

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