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That looks great but I think there will always be a need for geometry modelled hair even if just just for rendering speed over dynamic hair. I plan on using the horse in Carrara with dynamic hair too when I get everything else done on my list lol.
That's something I can't figure out either, surely it would make sense to make the default setting for a model a neutral one that can then be styled to suit individual needs?
The thing about the two hair plugins...RiCurves have very little impact on speed...that horsehead at 1000 x 800 (that's a size I picked for images for the old forums and just automatically render too), on my machine rendered faster with the mane/fuzziness than it did with the hair I used, first time around. Of course it took longer to set up the hair...
I started playing with the new horse and genesis rider poses this week, they looked okay - until I added a saddle! Two of my biggest issues with the MilHorse rider poses were getting a rider to sit in the saddle (rather than perched on top of it), and my ultimate nightmare... stirrups! I spent ages trying to get them lined up with the rider's feet, and making them look like they were contributing something instead of just being there for show. In the end I deleted them, put the rider's feet where I felt they should be, and added the stirrups in postwork.
Steve
I'm loving the new horse too, but I'm experiencing a really strange issue. I had figured out some scaling changes in order to make the horse look more like a thoroughbred/sport horse and less like a quarter horse/grade type horse. But if I apply any pose to the horse after the changes I get a really bizarre mesh deformation like the attached image.
As another oddity ,I've found that those body scaling changes aren't retained if I save my changed horse to the library. I've tried saving as a character preset, pose preset, scene preset and shape preset. Nothing works. My character loads as the default horse, BUT the same mesh deformation happens after I apply a pose.
If I apply my scaling changes after a pose is applied then everything is ok as long as I don't do too many changes to the horse's scaling. If I do , the mesh breaks as shown in the photo.
Any suggestions would be appreciated.
I am kinda dissappointed in the horse's accessories. They just aren't posable. One of the things I love about daz is how easy it is to use! I feel like the bridle and saddle are just to look at, and not for any character to actually ride on.
I'm also a bit surprised there hasn't been more stuff released. I'd love more horse 2 textures, a better mane, and some real poses with saddle and bridle in use. Plus, some cowboy/girl clothing!
http://www.daz3d.com/shop/town-and-country-for-genesis
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