Aux Viewport - and Generally About the Tabs on Right

What exactly is the Aux Viewport for? I only work with still scenes and not animations if that makes a difference. I was trying to clean the tabs on the right side up and deleted the Aux Viewport and can't find a way to bring it back if I ever decide I want to.

What tabs are normally in the top right window where Aux Viewport (normally) resides? Right now, I have Scene and Render Settings, are they the only two besides Aux Viewport?

Also, aren't the light and camera settings available by selecting them without needing to click the tabs on the right? It may be a shortcut to the settings, so that is the reason for the question as the tabs seem to be organized differently each time I open DS and on the smaller laptop screen I'm trying to get rid of things I don't use without shooting myself in the foot if I decide to use them later on. I do my camera and light adjustments by clicking them like a prop, figure, etc, and if these tabs are redundant, I'l like to get rid of them to reduce the need to scroll past tabs not normally used. They'll stay if they offer something unique, though.

Comments

  • The Aux Viewport was initially added to support the 3Delight IPR - Interactive Preview Render, a (much) more accurate way to preview the scene as you work on it than Texture Shaded view. It can similarly be used in nVidia preview mode to give a preview without having to set the whole of the main view port to Iray mode.

    Window>Panes(Tabs) will allow you to reopen closed panes. You can then drag the tabs to dock them with another tab in an existing group, or drag the top edge of the frame until you get a line in the highlight colour to create a new pane group. If you awnt to get everything back to its initial state use Window>Workspace>Select Layout. Once you haver a layout you are happy with use Window>Workspace>Save Layout.

    The specialised versions of the Parameters pane - Pose, Light, Camera, Shaping - allow you to get a streamlined view - though I just close them most of the time and work with Parameters.

  • waltn3mtjwaltn3mtj Posts: 112

    Thanks, Richard. I figured Aux Viewport had a use something like that, but having only worked in Iray until this afternoon, I didn't think about helping with getting the scene right for rendering.. I did notice that 3DL and OpenGL renders looked terrible so that functionality makes a lot of sense. I didn't think to open the Aux Viewport for those methods. Now that you told me how I can add items back, I'm able to delete them without worries of not being able to go back. I found working with Parameters works best for me as well for cameras and lights, that is why I wanted to delete the tabs I never used. DS has a lot of versitility and I appreciate people helping get the most out of it.

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