how to apply a morph to only part of the body

In G2 or G3, is there a way to apply the bodybuilding morph to only part of the body (like the upper half or the lower half)?

Comments

  • kitakoredazkitakoredaz Posts: 3,526
    edited November 2016

    Three way.

    1. use another modeling tool, which can separate morph with your selection. eg blender with shape key, 

    but I know we like to make it with daz studio only, then there is 2 way.

    2-A   it is easy, but you can not adjust smooth transition between morphed part, and not morphed part. then not recommend much,

    but for rough work may work well 

    2-B  you need to set D-former first, then need to set D-former weight influence map. then  export moprh, then use morph loader option.

    I simple write the 2-A way, if you have try D-former, or D-former weight, and well know about morph loader,, I try to discribe it, (when I find time)

    step1

    select G3,, then open geometry editor (in tool setting tab), then go to vertex mode.  after that select vertex with marque selection (rasso selection or drug selection)  only about vertex which you need to remove morph influence.  of course you can use selection group too.  after select vertex,,  may better you  set them as new selection set to re-use them.

    step2

    go to parameter tab, then go to edit mode, (by option menu), then click  the morph paramete which you need to separate influence. now it highlight . r-click on the parameter,

    then set it as favorite.   in 3d scene, r-click anywhere without geometry . morph editing>clear selected deltas from favorite.

    now, the morph only work about vertex, which you extrude from selection,.  

     

    caution. you may hope to it save as morph, but it easy overwrite default morph, then may better just save actor as scene subset, it may keep current modified morph I think.

    (but I change name, and change path, then remove ERC,, and save it as new moprh, but it only recommend you actually know what you save clear. and you need to remove problem

    when you find some duplicate formula erroer etc, then  I recommend just save it as new subset,, (of course you can not use original morph as same as before, you modified it about the subset G3.

     

     

     

     

     

    Post edited by kitakoredaz on
  • kitakoredazkitakoredaz Posts: 3,526
    edited November 2016

    about morph loader pro new options ,this you tube tutoriall seems best (or I have not found other good tutoriall about detail still) 

    Post edited by kitakoredaz on
  • Thank you

  • Just remember, if you're doing this just for yourself, that's fine, if it's for anything for sale, restrictions will apply depending on the source of the morphs.

  • kitakoredazkitakoredaz Posts: 3,526

    Of course.

    but I recommend,  it  may better not only this topic, but add same restriction for all  topics  which have  arelady offered same way as answer.

    or make top topic, of all fforum about those restictions.  it make more easy to notice us.

     

    I actually annoying often I  see those restriction, when just tell the way to how to use daz tool. which already presented and announced as daz improvement.

     makiing morph for daz character  cuase same problem.  adjust texture of daz product should cause same restriction.   but I seldom see, someone add caution not sell it. 

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