Stonemason Mars Habitat problems
DigitalStorm
Posts: 25
If anyone has any advise I would appreciate it. I am using Stonemasons mars habitat. Loaded the scene camera and lights and it looks nothing like the promo pictures. Currently using 3delight (i am to assume is the sets native render). I tryed shifting to Iray , and it renders black. Removed the smh skydome and light gets in, but the ground texture vansihed. Tryed converting all materials with uber I ray , control + double click and I am still getting ruff results. Shouldnt the loaded settings that come with the set (lights , camera) give you the images in the promo? Makes sence. Thank you for any help