Everyday 1950 Blouse has 3 stray triangles

nonesuch00nonesuch00 Posts: 18,120

Everyday 1950 Blouse has 3 stray triangles. Is there a fix?

Post edited by nonesuch00 on

Comments

  • Where? I just loaded it and am not seeing anything. Are you using it on Genesis or have you AutoFitted it to another figure?

  • nonesuch00nonesuch00 Posts: 18,120
    edited November 2016

    Oh, sorry. I forgot to attach the sleeve screenshot.

    The character I've loaded it on is the Girl 7 and the Everyday 50s is Genesis but Autofit only game me choices between Genesis 2 Female or Genesis 3 Male. it did not give me choice of Genesis.

    That is her sleeve on my left but the Girl 7's right.

    ...hmmm...DAZ Forums is stalling on uploading images again. Appently it's Edge only with a problem. Windows 10 must of had something really tightened up regarding security.

    I guess I could do for Gril 7 like I did to get clothing from Michael 4 onto Guy 7 - buy special autofit adaptation for M4 to G2M and then autfit, save as figure/prop asset and then autofit from G2M to G3M. Except Genesis to Genesis 3 Female is supposed to already autofit.

    I can't post the entire picture because I want to enter it in a contest.

    3 stray triangles.jpg
    110 x 133 - 10K
    Post edited by nonesuch00 on
  • You can use Wear Them All to get a direct Genesis clone for Genesis 3 Female or you can AutoFit to Genesis 2 Female, save as a figure asset, and then AutoFit that to Genesis 3 Female.

    I do have Wear Them Al and the blouse appears to fit OK, though I'm not sure if I'm looking in the right place

    50s Everyday Blouse G3F.JPG
    841 x 899 - 70K
  • nonesuch00nonesuch00 Posts: 18,120

    Thanks. You are showing the correct sleeve. I will buy both the Wear them All products eventually but for now I will do what you said & fit the G2F & then save as asset & then fit to G3F as I want to do that for every M4, V4, Genesis, and Genesis 2 autofit capable product I own anyway.

  • nonesuch00nonesuch00 Posts: 18,120

    OK, for others that have this problem I'll tell you what I did to resolve it:

    1. Opened Callie 6 (Genesis 2 Female) and added the Everyday 1950 Clothing (Genesis) to her.

    2. Save each clothing asset as a Figure/Prop Asset (so now clothing is in Genesis 2 Female format and saved from Callie 6 who at least is similar to the Girl 7

    3. Clothing save in 2. above is added to the Girl 7 (Genesis 3 Female) however, one item winds up worse for step 2 and that is the 50sECSkirt.duf which has geometry problems and a part of the skirt goes about 10 meters from where it should be.

    4. So doing that really didn't fix the problem but I did find out something else that should fix the problem, especially with Girl 7 and Genesis 3 Female models, both of which I think have modeling geometry problems because the way these stray triangles on some clothing react or maybe it's a bug in DAZ Studio collision and smoothing code instead.

    5. What fixed the problem was after adding the 50sEC clothing to Girl seven change the Mesh Smoothing Smoothing Type from 'Fit Base Character' to 'Generic' and that should get rid of the stray triangles even if you just used autofit on the originals and nothing else.

  • It doesn't make any difference what shape is applied when you AutoFit - it just fits to the base figure, then applies an auto-generated morph (which is created dyanmically, so it isn't stored with the asset).

  • nonesuch00nonesuch00 Posts: 18,120

    Well I can tell you for sure the error in the 1950s Everyday Skirt for Genesis that was opened & auto-fitted to Callie 6 with no adjustments and then saved as a Figure/Prop Asset from Callie 6 and then auto-fitted the Girl 7 had a hugely incorrect stray vertex that completely messed up the skirt. When I changed the Parameters - Mesh Smoothing - Smoothing Type to be 'Generic' instead of 'Base Shape Matching' that stray vertex error that messed up the skirt went away.

    However, as you said, autofitting the Everyday Clothing 1950 for Genesis to a G2F character and saving as Figure/Prop Asset and then autofitting to a G3F character worked, eliminating the 3 stray triangles on the blouse sleeve, even before I changed the Mesh Smoothing for it once fitted to be Generic from 'Base Shape Matching' so I'm not sure way the skirt had a problem except that changing the Smoothing Type fixed it. It may be a problem in how the original skirt was modeled.

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