Enlarged textures/map

Hello guys :3, first time posting something here.  (forgive my english)

I'm starting to go more deeper in Daz and I begin understand more and more of the mecanic of it. Here is something I haven't found any topic about the little trouble I have whoch is  -->   you know when you size up a body part  (wink wink) over the limit? skin texture, the bump map and everything follow the enlargement right? But is there a way to counter this texture enlargement and lost of resolution?  For example, I'm rendering a figure with a wet skin Iray on, and all the water beads are enlarged/ low res on the enlarged body parts. Is there something I can do with displacement map or anything else. . (not quite sure how this one work actually)

Thx for answering, hope it is clear

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