Enlarged textures/map
Hello guys :3, first time posting something here. (forgive my english)
I'm starting to go more deeper in Daz and I begin understand more and more of the mecanic of it. Here is something I haven't found any topic about the little trouble I have whoch is --> you know when you size up a body part (wink wink) over the limit? skin texture, the bump map and everything follow the enlargement right? But is there a way to counter this texture enlargement and lost of resolution? For example, I'm rendering a figure with a wet skin Iray on, and all the water beads are enlarged/ low res on the enlarged body parts. Is there something I can do with displacement map or anything else. . (not quite sure how this one work actually)
Thx for answering, hope it is clear
Comments
I think changing the tiling will fix your issue. Select the object (drops), go to the surfaces tab and change the horizontal and vertical tiling. If that doesn't work, you can also try changing the scale in the Parameters tab.
You might want to think about a specialist tool that does enlargement without loss of resolution through algorithms.
Yes I'll try that, but doesn't it affect the whole map and not only the section being distorted?
Cool, I'll check if this thing can be used for what I need!