Strangeness with surface selections

SimonJMSimonJM Posts: 5,980

I am sure I have sort of noticed this before in passing, but it really got driven home to me just now.  I have a scene with 1G3F, with hair, and two DAZ primitive planes (called plane and plane 2). Having textured the G3F and her hair I started to think about the planes (one to be used as floor, one for a rear wall) and had an idea of what I wanted to do with them.  I select 'plane' and select the material/shader I wanted, then selected 'plane 2' and ... I got presented with a different set of choices.  Pause.  What?  Two planes, both identical (except one has been rotated 90 degrees) and I get different material/shader selections?

Select plane: under Presets it is flagged as 'Ground Plane' and I get Lights, Shaders and Utilities listed as 'root' level choices.

Select plane 2 : under Presets it is flagged as 'No Selection' and I get Default, Iray and Reality listed as 'root' level choices.

That has to be wrong, surely?

 

Where are my manners?  Using Daz Studio, 64-bit, 4.9.2.70 under Win 7 Pro

Post edited by SimonJM on

Comments

  • mjc1016mjc1016 Posts: 15,001

    It's not strange at all...when you realize that the selections you are provided with in the Presets are controlled by the CMS.  So according to the data in the database, it's perfectly normal for a Ground Plane to have that set of options...which, I'm assuming was the plane that is/was the floor.  It's all about the metadata/compatiblity listings.

  • SimonJMSimonJM Posts: 5,980
    mjc1016 said:

    It's not strange at all...when you realize that the selections you are provided with in the Presets are controlled by the CMS.  So according to the data in the database, it's perfectly normal for a Ground Plane to have that set of options...which, I'm assuming was the plane that is/was the floor.  It's all about the metadata/compatiblity listings.

    No, it was a DAZ primitive plane, in both cases.

  • mjc1016mjc1016 Posts: 15,001

    Then, that's even strange for the CMS...

    Unless it assumed that the not rotated one was the floor, somehow? (Of course if it was the rotated one it called the ground plane, then it's Twilight Zone material...)

  • zaz777zaz777 Posts: 115

    You'll get different material choices in the Smart Content pane depending on whether or not you have a surface selected.  Is it possible you had the "default" surface selected on one plane and not the other ?

    I think this happens because of how the compatability meta data is set on the shaders/materials.  I've noticed a similar issue before as well.

  • SimonJMSimonJM Posts: 5,980
    zaz777 said:

    You'll get different material choices in the Smart Content pane depending on whether or not you have a surface selected.  Is it possible you had the "default" surface selected on one plane and not the other ?

    I think this happens because of how the compatability meta data is set on the shaders/materials.  I've noticed a similar issue before as well.

    I thought that may be the case and am pretty sure I tried it.  I even went so far as deleting the original plane and creating a new one, and same thing happened.  In fact just tried it again.  Ctrl-N to start a new scene, create two DAZ primitive planes.  Select one, then the other in scene tab and with each selected go to Surface pane.

  • zaz777zaz777 Posts: 115

    I tried this in both the current stable release and the beta today.  Unfortunately, I wasn't able to duplicate what you are seeing.

    In my tests, I started with a new scene, made the planes and in Smart Content I get exactly the same selections for both planes regardless of which plane I select or whether or not I have a surface selected.

    I wonder if you have some corruption in your metadata database or if Reality is messing with something.  I don't have Reality.  I do have Luxus, but haven't used it in quite awhile.

  • SimonJMSimonJM Posts: 5,980

    Hmm ok, curious!  I'll have to see if I can recreate it on another box.

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