Cant export Lipsync Animation To Fbx
zebediahdesoto
Posts: 6
Ive exported my lipsync animation a hundred different ways to no avail.
Everytime I open my FBX I get all the bone animations and morph channels for my characters head.
But I get no keyframes for those morph channels. I have tried exporting with all head properties.
CTRLVS.
head
Etc...
Under the export window showing everything to be included in the FBX it indicates those mouth properties are animating and selected for export.
I am using the most current version of DAZ3D as of 11/5/2016
I have seen one other thread discussing the matter but nothing seems to apply to my situation.
Thanks in advance for any and all help!
Comments
Arghhhhhhhhh!
I can get faceshift / c4d / maya / motionbuilder / 3dsmax to export keyframes for morph animation! Everything except Daz3d which has these awesome animation tools (lipsync / puppeteer) but no export for morph animation so i can do finishing in another program!
Ive been able to accomplish amazing stuff with Daz3d:
would love to continue to do so!
the phillip seymore hoffman was done using genesis / c4d
all heads were done using genesis
try the beta maybe
not sure if its been fixed in the general release ( I only have 4.7 for that) but they broke it a while back omiting part of a line in the dll pertaining to Unity rules
Will try! thank you!!!!!
any other sugggggestions greatly appreciated!
4.7 totally worked