How does Headshop function??

I've been looking at Headshop for some time.  My problem is that it is not clear what it does exactly.

It looks like it just bakes a photo into a generic shader image for a face.  This wouldn't be very useful in Daz as it wouldn't match the body skin texture at all.

Can Headshop create an accurate 3d mesh that one could import and apply any standard Daz texture to?

Comments

  • fixmypcmikefixmypcmike Posts: 19,583

    Yes, Heaqdshop reshapes the mesh, you don't have to use the texture it derives from the photo.

  • nonesuch00nonesuch00 Posts: 18,120

    It creates a morph geometry, I believe by measuring light intensity to estimate the depth of a face's surface and then creating a morph from that. I agree it's mostly impractical in most cases that you will be able to get a usable texture from the photo the Headshop used to create the face morph. You are better using a DAZ bought texture that most closely matching your character's skin tone and if need be, adding identifying marks like moles and such in Gimp or Photoshop or the Image Editor of you choice and DAZ Studio L.I.E. 

    The Headshop author has a new easier product coming out called OneClick (it's not in the DAZ Store yet) but you'll still have the texture matching problem you spoke of. For really unique faces it's usually not going to be a big problem but for characters that have similar facial structures then skin tone and blemishes become much more important.

  • tring01tring01 Posts: 305

    This is great to know.  I've been hand sculpting meshes to make custom characters from photos.  It's OK, but I'm not the best artist in the world.  Hoping Headshop will help me get more accurate character meshes.  It's not cheap though.  Oh well....

  • nonesuch00nonesuch00 Posts: 18,120

    Well, there is FaceGen Pro but it costs about $140 if I remember right so that is more and if you wait for OneClick that is only $39

  • Here's a video of the upcoming OneClick product:

     

  • tring01 said:

    This is great to know.  I've been hand sculpting meshes to make custom characters from photos.  It's OK, but I'm not the best artist in the world.  Hoping Headshop will help me get more accurate character meshes.  It's not cheap though.  Oh well....

    It will be much cheaper ($39.95) when OneClick will publish at DAZ:-)

  • tring01tring01 Posts: 305
    tring01 said:

    This is great to know.  I've been hand sculpting meshes to make custom characters from photos.  It's OK, but I'm not the best artist in the world.  Hoping Headshop will help me get more accurate character meshes.  It's not cheap though.  Oh well....

    It will be much cheaper ($39.95) when OneClick will publish at DAZ:-)

    Is there any way to get rid of the texture that One Click creates?  I just want the mesh.  I want to use standard Daz textures.

  • tring01 said:
    tring01 said:

    This is great to know.  I've been hand sculpting meshes to make custom characters from photos.  It's OK, but I'm not the best artist in the world.  Hoping Headshop will help me get more accurate character meshes.  It's not cheap though.  Oh well....

    It will be much cheaper ($39.95) when OneClick will publish at DAZ:-)

    Is there any way to get rid of the texture that One Click creates?  I just want the mesh.  I want to use standard Daz textures.

    DAZ textures fit on DAZ figures. If you change the mesh, the textures may not fit. However, there's a work-around...

  • fixmypcmikefixmypcmike Posts: 19,583
    tring01 said:
    tring01 said:

    This is great to know.  I've been hand sculpting meshes to make custom characters from photos.  It's OK, but I'm not the best artist in the world.  Hoping Headshop will help me get more accurate character meshes.  It's not cheap though.  Oh well....

    It will be much cheaper ($39.95) when OneClick will publish at DAZ:-)

    Is there any way to get rid of the texture that One Click creates?  I just want the mesh.  I want to use standard Daz textures.

    DAZ textures fit on DAZ figures. If you change the mesh, the textures may not fit. However, there's a work-around...

    Headshop doesn't change the mesh, does it?  It's just creating a morph.

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