How significant is the accuracy of the ID in the asset_info of a .duf file?
So I just purchased the NYC texture set for dx30's Rope Sandals. Unfortunately, DAZ QA did not enforce the usual convention of putting material presets in a sub directory of the root asset like most DAZ-specific stuff is. I have manually moved the folder into the correct place and done a search-replace on the Runtime/Support .dsx to have the asset locations match up (even though I don't actually use Smart Content). But I see that each of the preset files also has the original path to the .duf listed as it's ID in the asset_info block. How critical is it that this match up with where the file is actually located? Do I need to also edit every one of the material presets to correct this, or is this basically ignored by Studio and is more of an internal documentation thing?
Thanks
Comments
I've not had any problems moving files, that I've noticed at least.
It does not matter to DS where in the Content folder a user file is placed just as long as the files it references, such as textures, are exactly where they are suppose to be.